<i>As far as level design goes, these stages are all large, mostly non-interactive, and empty. Whether you're driving or shooting, the levels we played are plain and simple, massive in size, but void of things to do. Most knobs, switches, computers, and doors render nothing. There are tons of empty rooms with nothing in them. For their size and structure, one would think there would be more interactivity, but apart from being able to knock books off shelves, there isn't really anything to...