This just in! beint frá Yahn Bernier hjá Valve! The way it works is that your computer reports more ticks ( GetTickCount, timeGetTime, and QueryPerformanceCounter are all affected ) have passed than have actually passed. Programs don't run any faster, but time on your PC runs faster. This is a problem in most games, including HL, because we need to know your framerate to determine how to sample your input/movement commands. Determining your framerate requires us to read the clock using some...