ég var að flakka á <a href="http://www.ign.com/“> ign.com </a> og rakst á þessa <a href=”http://pc.ign.com/articles/360/360791p1.html“> frétt </a> um að það væri aukapakki á leiðinni.
svo ef þið nennið ekki á síðuna, eða að linkurinn virkar ekki þá er ég með fréttina hérna fyrir ykkur;
It came as no surprise, the supernatural seeking Nazi powers are making a return, a return to the dreaded castle Wolfenstein (please note that castle Wolfenstein may or may not actually appear in the final). That's right all you B.J. loving kids out there, the expansion pack to last year's acclaimed first-person shooter Return to Castle Wolfenstein was debuted at the exposition.
Developed collaboratively by Nerve Software and the newcomers at Splash Damage, the still untitled expansion pack for Return to Castle Wolfenstein promises to incorporate both new single and multiplayer content (some 10 objective-based maps for multiplayer and around 6-10 missions for single player).
Currently the single player campaign is early on in development, so much so in fact that none of it was shown. But I was treated to a bit of the multiplayer component that included our first look at some of the new weapons, maps, abilities, and changes that the expansion will include.
New weapons that we've seen include the sniper pistol, sniper rifle, and the rifle that can turn into a grenade launcher. Clearly the emphasis here is on stealth…and grenades. It's hard to gauge how all of these will eventually work out, or even if the silenced weapons will be useful at all in multiplayer where getting shot at any time causes panicking sways to and fro and usually has little to do with sound location, but their implementation is promising, especially when seen against the new unit class that's also being added.
The New Covert Ops unit class defaults with the stealth weaponry, but has a slew of other tricks all his own. In addition to being able to spot and flag land mines that engineers can now place and arm, the Covert Ops unit can disguise himself by stealing the uniform of a fallen enemy, thus making himself appear like one of the opposition to the opposition and even his teammates. But more importantly than this is the Covert Ops soldier's tie-in with the new map component of the expansion. The map will by default show off the lay of the land, pertinent areas, spawn points, and partners, but if a Covert Ops unit is within a certain range of the enemy the map will also reveal their locations as well. All this combined functionality will be vital when setting waypoints for your troops to follow. By throwing a few of your squad into a buddy list, it's simple to select a partner and then refer him to an exact place on the map. No more, ”Go by the place by the place“ nonsense, this is go where the X tells you to kind of play.
Engineers are also getting a big lift. Still able and required to complete certain objectives, they also now have an expanded role that involves opening strategically dispersed crates. Once built, these boxes will open up new gun emplacements, bridges, and so forth. As mentioned, the engineer will also retain the ability to set and disarm landmines.
Currently the unnamed expansion will be named when it's named and released when it's done. Though I think Activision might have something to say on both counts. Somehow I doubt the company will let the expansion slip past Christmas because releasing an add-on too far after the original isn't always the wisest of maneuvers. No one caring and all.
Stay tuned for more information on this Wolfenstein expansion as it arises.
Þetta er kannski gömul frétt, en mér datt í hug að peista þessu hérna fyrir þá sem vita ekki af þessu. Þetta gæti orðið spennandi :)<br><br>——–
Aage the Toronto fan! <a href=”http://www.nhl.com/“> NHL </a> - <a href=”http://www.mapleleafs.com/“> Toronto Maple Leafs </a> - <a href=”http://www.hugi.is/hokki/"> HugaHokkí </a