RlY its dah SHæse.
Bling,Bling & Bling
//———————-//
// MY CHEESE? // //
//———————-// //
// #Team-iceland.et // //
//———————-// :* //
// Player: // //
//———————-// //
// Pearl // //
// //———————-//
rate “25000”
snaps “20”
cl_maxpackets “100”
cl_timenudge “0”
cl_doubletapdelay “0”
pb_security “0”
logfile “1”
m_filter “1”
cl_packetdup “1”
cl_125hz “1”
// [r_settings].
r_ati_fsaa_samples “0”
r_ati_truform_tess “0”
r_mode “6”
r_noportals “1”
r_intensity “1.5”
r_ingamevideo “0”
r_flares “0”
r_drawsun “0”
r_finish “1”
r_fastsky “1”
r_subdivisions “999”
r_fullscreen “1”
r_ext_gamma_control “1”
r_ati_truform_normalmode “GL_PN_TRIANGLES_NORMAL_MODE_NEAREST”
r_ati_truform_pointmode “GL_PN_TRIANGLES_POINT_MODE_NEAREST”
r_stereo “0”
r_stencilbits “0”
r_shownormals “0”
r_showmodelbounds “0”
r_dynamiclight “0”
r_lodbias “2
r_showsky ”0“
r_primitives ”0“
r_roundImagesDown ”5“
r_swapInterval ”0“
r_lodCurveError ”0“
r_colorbits ”16“ unsafe
r_texturebits ”16“ unsafe
r_depthbits ”16“ unsafe
r_detailtextures ”0“
r_textureMode ”GL_LINEAR_MIPMAP_NEAREST“
r_vertexLight ”1“
r_gamma ”1.9“
r_ignorehwgamma ”1“
r_overBrightBits ”0“
r_MaPoverBrightBits ”3“
r_ignoreFastPath ”0“
r_primitives ”0“
r_lowMemTextureSize ”2048“
r_picmip ”0“
r_picmip2 ”3“
r_rmse ”0“
r_uifullscreen ”0“
r_displayrefresh ”0“ unsafe
r_ext_compressed_textures ”1“
r_ext_compiled_vertex_array ”1“
r_ext_multitexture ”1“
r_ext_texture_filter_anisotropic ”0“
r_ati_fsaa_samples ”0“
r_ati_truform_tess ”0“
r_ext_ATI_pntriangles ”0“
r_ext_NV_fog_dist ”0“
r_nocull ”0“
r_clamptoedge ”0“
r_simplemipmaps ”0"
// [cg_settings].
cg_autoReload “0”
cg_runpitch “0”
cg_runroll “0”
cg_weaponcycledelay “0”
cg_gibs “0”
cg_showblood “0”
cg_bloodTime “0”
cg_blinktime “100”
cg_scorePlums “0”
cg_draw3dIcons “0”
cg_simpleItems “0”
cg_marktime “0”
cg_marks “0”
cg_brassTime “0”
cg_draw2D “1”
cg_draw3dIcons “0”
cg_drawAttacker “0”
cg_drawStatus “1”
cg_drawTimer “0”
cg_drawGun “0”
cg_drawFPS “1”
cg_lagometer “1”
cg_bobroll “0”
cg_bobpitch “0”
cg_bobyaw “0”
cg_bobup “0”
cg_wolfparticles “0”
cg_shadows “0”
cg_predictItems “0”
cg_bloodFlash “0”
cg_blooddamageblend “0”
cg_popupLimboMenu “0”
cg_crosshairPulse “0”
cg_coronafardist “0”
cg_coronas “0”
cg_atmosphericEffects “0”
cg_crosshairColorAlt “red”
cg_crosshairAlpha “1.0”
cg_crosshairColor “cyan”
cg_drawCrosshair “9”
cg_crosshairSize “35”
cg_complaintPopUp “0”
cg_zoomstepsniper “4”
cg_bobup “0”
cg_bobpitch “0”
cg_bobroll “0”
cg_runpitch “0”
cg_runroll “0”
cg_bobyaw “0”
cg_fallkick “0”
cg_damagekick “0”
cg_impactvibration “0”
cg_smoothclients “1”
cg_drawdamagekick “0”
cg_drawfallkick “0”
cg_fov “100”
// [com_settings].
com_hunkMegs “256”
com_zoneMegs “32”
com_soundMegs “32”
com_blood “0”
com_maxfps “125”
com_crashed “0”
// [b_settings].
b_drawclock “1”
b_althud “2”
b_hitsounds “1”
b_hudYoffset “10”
b_althudflags “0”
b_fireteamalpha “1”
b_drawranks “0”
b_tracers “0”
b_muzzleflash “0”
// [s_settings].
s_mixahead “0.12”
s_mixprestep “0.05”
s_loadas8bit “1”
s_compression “1”
s_khz “22”
s_musicvolume “0”
s_doppler “1”
// [mouse_settings].
m_pitch “0.017”
m_yaw “0.022”
cl_mouseAccel “0”
sv_screenshake 0