isssss
// Class binds
bind F8 “vstr classengi”
bind F5 “vstr classfieldop”
bind F6 “vstr classsoldier”
bind F4 “vstr classmedic”
bind F7 “vstr classcovop”
// Class script
set classengi “vstr classengi1”
set classengi1 “vstr classrecycle; class e 1; set classengi vstr classengi2; say_team ”^7[Spawn: ^4Engineer^7/^4SMG^7]“”
set classengi2 “class e 2; set classengi vstr classengi1; say_team ”^7[Spawn: ^4Engineer^7/^4Rifle^7]“”
set classfieldop “vstr classrecycle; class f 1; say_team ”^7[Spawn: ^4Fieldop^7/^4SMG^7]“”
set classsoldier “vstr classsoldier1”
set classsoldier1 “vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; say_team ”^7[Spawn: ^4Soldier^7/^4Pf^7]“”
set classsoldier2 “class s 5; set classsoldier vstr classsoldier3; say_team ”^7[Spawn: ^4Soldier^7/^4Mortar^7]“”
set classsoldier3 “class s 2; set classsoldier vstr classsoldier4; say_team ”^7[Spawn: ^4Soldier^7/^4MG42^7]“”
set classsoldier4 “class s 3; set classsoldier vstr classsoldier1; say_team ”^7[Spawn: ^4Soldier^7/^4Flamer^7]“”
set classmedic “vstr classrecycle; class m 1; say_team ”^7[Spawn: ^4Medic^7/^4SMG^7]“”
set classcovop “vstr classcovop1”
set classcovop1 “vstr classrecycle; class c 3; set classcovop vstr classcovop2; say_team ”^7[Spawn: ^4Covert^7/^4Sniper^7]“”
set classcovop2 “class c 2; set classcovop vstr classcovop3; say_team ”^7[Spawn: ^4Covert^7/^4FG42^7]“”
set classcovop3 “class c 1; set classcovop vstr classcovop1; say_team ”^7[Spawn: ^4Covert^7/^4Sten^7]“”
set classrecycle “set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1”
Bætt við 21. janúar 2007 - 13:58
lol gleymdi að taka ut mortar -,-