Það getur vel verið að þetta sé vista því það er búið að vera vesean með suma leiki ekki alla.
There are some issues for software developers using some of the graphics APIs in Vista. Games or programs which are built solely on Vista's version of DirectX, 10, will not work on prior versions of Windows, as DirectX 10 is not backwards-compatible at any level.[22] According to a Microsoft blog, there are three choices for OpenGL implementation on Vista. An application can use the default implementation, which translates OpenGL calls into the Direct3D API and is frozen at OpenGL version 1.4, or an application can use an Installable Client Driver (ICD), which comes in two flavors: legacy and Vista-compatible. A legacy ICD, the kind already provided by independent hardware vendors targeting Windows XP, will disable the Desktop Window Manager, noticeably degrading user experience under Windows Aero. A Vista-compatible ICD takes advantage of a new API, and will be fully compatible with the Desktop Window Manager.[23] At least two primary vendors, ATI and NVIDIA, are expected to provide full Vista-compatible ICDs in the near future.[24] However, hardware overlay is not supported, because it is considered as an obsolete feature in Vista. ATI and NVIDIA strongly recommend using compositing desktop/FBOs for same functionality.[25]
http://en.wikipedia.org/wiki/Windows_Vista