kender Ég var að flækjast um á netinu og fann síðu sem að ég heillaðist af: www.kencyclopedia.com - allt sem þú vilt vit um hina stórkoslegu Kendera.
Ég tók nokkra frasa sem að gilda um kendera af síðunni og njótið vel;

One kender is a nuisance. Two kender are trouble. Three kender are a full scale catastrophe. Four kender are an apocalypse!

The gods look after fools, children, and drunks, and kender counts for two out of those three.

Anywhere a rat can go, two kender will be.

Eye level for a kender is door-lock height for the same reason a chipmunk has extra cheek space.

A kender without curiosity is like a priest without a god.

A kender family heirloom is anything that stays in the household for more than three weeks.

There\'s no such word as lock if a kender\'s around.

Never knock on Takhisis\' portal, ring the doorbell and run away. She hates that.

If a Kender steals something from you feel honored, they don\'t take from the poor.

What\'s the best way to take care of a kender? Point him to the closest village, tell him of all the interesting things there and move to the opposite village.

Take it easy, and if you can get it easy, give it back to them and tell them to hide it properly

Why insult a door\'s purpose by locking it?

Why use your good knife when you can find so many around.

By the time you know a kender\'s there, it\'s too late.

May the minotaur never catch you.

When in doubt, test it on a kender.

Kender are like mosquitoes; annoying, loud, and very easy to squash.

Small truths, and small deeds, enable the biggest ones.

A bird in the hand is better than one over your head.

No matter which side of the door the kender is on, it\'s the wrong side.

Kender have remarkable luck. It\'s tragic, however, that their companions, as a rule, do not.

There is nothing more interesting than a closed door, unless it is a sleeping dragon.