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RESULT CHEAT CODE
1000 Simoleons rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt
every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import [FAM file]
Automatically load indicated house, no questions asked house [house number]
Check and fix required lot objects prepare_lot
Completely flush app to VM file when running
Windows NT flush
Crash game crash
Create moat or streams water_tool
Create shrunk_text_#.bmp files shrink_text [font_size] [text]
Create-a-character mode edit_char
Display personality and interests interests
Draw all animation frames disabled draw_all_frames off
Draw all animation frames enabled draw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored
interactions to a file dump_happy
Dump selected person's motive contribution curve to a
file dump_mc
Enable debug flag to show outcome choice dialogs for
social interactions debug_social
End sim logging sim_log end
Execute “file.cht” file as a list of cheats cht [filename]
Floorable grid disabled draw_floorable off
Floorable grid enabled draw_floorable on
Force an assert for testing assert
Log animations in the event log window log_animations
Map editor disabled map_edit off
Map editor enabled map_edit on
Move any object move_objects on
No tutorial object generation when tutorial house is
loaded tutorial off
Prevent web browser crashes browser_failsafe
Preview animations disabled preview_anims off
Preview animations enabled preview_anims on
Programmer stats tile_info
Quit game quit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF
files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps
for all user characters refresh_textures
Restore tutorial restore_tut
Rotate camera rotation [0-3]
Routing debug balloons disabled route_balloons off
Routing debug balloons enabled route_balloons on
Run series of random operations on unhoused families fam_test [opcount]
Save currently loaded house save
Save family history file history
Say “plugh” plugh
Say “porntipsguzzardo” porntipsguzzardo
Say “xyzzy” xyzzy
Selected person's path displayed draw_routes on
Selected person's path hidden draw_routes off
Set event logging mask log_mask
Set free thinking level autonomy [1-100]
Set game speed sim_speed [-1000-1000]
Set grass change value edit_grass [number]
Set grass growth grow_grass [0-150]
Set lot size lot_size [number]
Set maximum milliseconds to allow simulator sim_limit [milliseconds]
Set sim speed sim_speed [-1000 - 1000]
Set time of day (unpatched game version) set_hour [1-24]
Set z offset for thought bubbles bubble_tweak [z offset value]
Sets the neighborhood directory to the path [directory path]
Sets up the borders of the lot with non-editable flag lot_border [<tl> <tr> <bl> <br>]
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the
game memview
Start sim logging sim_log begin
Swap the two house files and updates families swap_houses [house number] [house number]
Ticks disabled sweep off
Ticks enabled sweep on
Tile information displayed tile_info on
Tile information hidden tile_info off
Toggle allowing visitors to be controlled using the
keyboard visitor_control
Toggle assets report report_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera mode cam_mode
Toggle display of unavailable interactions in person
control menus all_menus
Toggle music music
Toggle object compression in save file obj_comp
Toggle quaternion transformations quats
Toggle sound log window sound_log
Toggle sounds sound
Toggle web page creation html
Total reload of people skeletons, animations, suits
and skins reload_people
Trigger sound event soundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export