*First person weapon models identical physically to CS 1.6, with optional visually enhanced textures. *Third person character models visually identical to CS 1.6, with optional enhanced polygon and texture versions with easy to use CVAR’s. *Third person ground models (weapons, grenades, kits, etc) visually identical to CS 1.6, with optional enhanced polygon and texture versions via CVAR. *Movement physics (running, walking, ducking, jumping, etc) identical to CS 1.6. *Weapon accuracy, reload...