Fann þetta á netinu :] <b>mp_decals</b>: Number of decals that are allowed on the map at one time. Once the number is hit, it starts “deleting” the previous marks from the map(first in first out method). Bullet holes, blood stains, grenade explosion marks, and countless other things count as decals. It is best to have a number under 100; the higher the number the more impact on FPS. <b>gl_polyoffset</b>: Tells the driver how much to offset decals from the polygon. Annars ættiru að geta kíkt...