IGN um Rayman Raving Rabbids
Rayman really does make the most of Wii's motion-sensitive controllers and for that we commend Ubisoft. The game has been built around the control system rather than tacked on as an afterthought. As such, half the fun is actually getting to grips with what you've got to do, whether it's quickly shaking the nunchuk and Wii-mote up and down to milk a pig or swinging the controllers around lasso-style to hurl a cow. Other highlights include whacking rabbits with the flick of a wrist as they emerge from their warrens and rounding up hogs, by riding a freaky looking bird using the Wii-mote to glide through the air and the nunchuk to pick up the porky rogues.
Komplett review:
http://wii.ign.com/articles/749/749183p1.htmlIGN um Need for Speed: Carbon
Enough about the basics though. There's one thing Wii gamers want to know, and that's how the controller makes or breaks the Carbon experience. Despite our initial impressions, the final version actually has a solid feel, and we'd go as far as to say the actual steering control trumps analog input after just a few minutes of practice.
Komplett review:
http://wii.ign.com/articles/749/749047p1.htmlIGN um Madden NFL 07
Madden 07's biggest change is obviously centered around in-game control. Nearly every move in the game is amazingly easy to master, and aside from only a few exceptions the motion control works with ease. To juke, simply gesture the nunchuk to the left, right, or back. To stiff arm, push the Wii-mote in the intended direction. Everything from snapping the ball to throwing, kicking and hitting is done with Wii motion control.
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Aside form kicking and big hits though, the game controls absolutely phenomenally. Passing rocks, maneuvering on the field is amazingly intuitive and fast, and everyone that got their hands on Madden 07 had a blast. One editor stated that Madden 07 for Wii was the first game that truly convinced him to pick up a Wii for himself. Mind you, we've been playing games like Wii Sports and Zelda: Twilight Princess over the last few weeks, and this editor isn't a fan of the Madden series at all. If you want your answer to whether or not Madden 07 is a perfect fit for Wii, you just got it.
Komplett review:
http://wii.ign.com/articles/746/746697p1.htmlIGN um Call of Duty 3
The controls work great when firing at a distance or navigating through large, wide open spaces. Where they lack a bit of finesse is in up-close combat. When at a range, players can quickly turn into any direction, sight in, and tweak their shot to deliver lethal blows with ease. When working in hallways or around staircases, however, it's difficult to move and turn at the same time, and the quick feel that we're used to in a dual-analog setup isn't quite there. Even still, the controls work well enough for us to genuinely enjoy Call of Duty on Wii, but we'd say they're at about 90 percent. The flaw with control relies entirely with how the head turns dependant on the body. To turn, you're moving your gun to sort of shove your head around. Bottom line: Call of Duty 3 is the most natural feeling FPS on Wii thus far, but there's still room for improvement.
Komplett review:
http://wii.ign.com/articles/746/746145p1.html———————————-
Ókei, þarna er ég kominn með 4 third party launch titla sem eru með control scheme sem virkar. Eins og ég nefndi við þig í öðrum þræði, þá gengur lítið að koma bara með einhvern leik, slappa controls á hann og vera kominn með Wii compatible leik. Það þarf að hanna control scheme frá grunni. Rayman Raving Rabbids og Madden NFL 07 eru dæmi um slíka leiki, og að því er virðist hefur það heppnast vel.
Eftir því sem lengra líður frá því að 3rd party aðilar fá fjarstýringar í hendurnar, þeim mun betur munu þeir geta aðlagað stjórnunina í leikjum sínum.
Ef þú virkilega heldur að gimmicky control eins og við fáum í Splinter Cell Double Agent muni segja til um það sem við munum sjá, þá er það einfaldlega vegna þess að þú ert blindur af svartsýni í garð Nintendo Wii.