Vá. GameSpot skrifaði þetta um Splinter Cell á Gamecube, og það frítt. That acclaim means many have already heard about Splinter Cell and just want to know exactly how the new GameCube version differs from other versions. In short, the GameCube version is similar to the Xbox and PC releases, but it isn't quite as impressive from a technical standpoint in direct comparison. The graphics are less detailed, the frame rate is slightly less consistent, the lighting effects aren't as pronounced, and the whole game is a little rough around the edges. Splinter Cell's original nine missions have been translated more or less intact here, though they've been chopped up into smaller pieces and in some cases truncated, making the game feel a bit disjointed what with its fairly frequent loading times. The downloadable level available for the Xbox via the Xbox Live service isn't in this version of the game, nor is the new level exclusively made for the PS2 version. The minimal blood effects seen in the Xbox and PC versions of Splinter Cell have also been completely removed, for some reason. The entire game is a little easier. There are fewer guards and more health packs in some cases, and an onscreen indicator keeps you informed of how many times you can be caught by an alarm without failing your mission. <br><br>Perfect Dark is forever
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