<b>Q: Will you show a higher level of integration between GBA and GCN as you did with Kirby's Tilt and Tumble awhile ago?</b>
<b>Shigeru Miyamoto</b>: Actually, unfortunately work on the Tilt and Tumble, or Roll-A-Rama project, has kind of slowed at this point because of the demands of many of our other projects that we've been working on. But yeah, that's an example of a game that does require that special user base and a cartridge with tilt sensor technology. And we've come up with a lot of other ideas as well.
<b>Q: You said about a year ago that you, Mr. Iwata and the president of HAL went out to dinner to celebrate the success of Super Smash Bros. Melee in Japan, and that some very interesting things were said. Can you tell us what's going with Hal now? Is it the developer of Kirby's Air Ride? And is it working on another Smash Bros. game? Finally, is there any possibility that EAD might license Sega or Namco characters in another Smash Bros. game?</b>
<b>Shigeru Miyamoto</b>: Is that what you're asking? [Laughs] Unfortunately I can't discuss in detail anything that HAL Labs is working on at the moment. What I can say is that they haven't increased in size recently and in conjunction with that they have increased the number of projects they are working on.
As far as having Namco's characters appear in another Smash Bros., we have discussed anything like that at this point. I personally always like to joke about putting Sonic in Smash Bros. [laughs].
<b>Q: And who was the developer of Kirby's Air Ride then?</b>
<b>Shigeru Miyamoto</b>: Yeah, that is HAL that's working on that.
<b>Q: Who is the developer of Wario World?</b>
<b>Shigeru Miyamoto</b>: I don't know if I can say this. Tell you what, Wario World is being developed by Nintendo in conjunction with a second party that we've worked with in the past.
<b>Q: You took your hobby of gardening and based Pikmin on it. Will you implement your new dog into a GameCube game?</b>
[Laughter]
<b>Shigeru Miyamoto</b>: Yeah, I think maybe we'll put a dog in Pikmin that will come running out and just gobble up the Pikmin.
I don't specifically take my hobbies and try to find a way to tie them to a game or anything, but one thing that I think is very interesting about dogs and raising dogs is that I think it's really funny the way people think toward dogs and the way dogs think toward people. Dogs obviously don't understand words really and yet people talk to them as if they do, and I fight myself doing this as well and I sound like a complete fool saying complete sentences to my dog which it doesn't understand whatsoever. So I think that for me right now having and interacting with a dog is a game.
<b>Q: What new things has your new dog brought to your life and your thinking?</b>
<b>Shigeru Miyamoto</b>: I definitely think that something like that has the high possibility of popping up in a game somewhere. Probably if we do it, though, it won't be a dog in the game.
<b>Q: The Zelda bonus disc has been a real success for you. Do you think you might ever do that for another game, like F-Zero or Star Fox?</b>
<b>Shigeru Miyamoto</b>: The Zelda presale was actually kind of a unique case in the sense that we have gone through the trouble of developing Master Quest/Ura Zelda in Japan and we ultimately never released it primarily because the contents of the game never changed enough to provide enough value in the product. But the people who worked on it really wanted to get the game out there and we did too, so we actually looked at many possible ways to do that including tying up with magazines and distributing. But ultimately we never really found a way of providing that to the consumer.
This time around, with the release of Wind Waker, the fact that we'd gone from a cartridge-based media on the N64 to a disc-based media caused a drop so significantly that we found we could take this N64 game, put it on a GameCube disc, run it in high-resolution, and follow it up with the Master Quest at a relatively low cost.
We just haven't thought about doing that with anything else at this point.
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