Þegar ég fékk C3 var náttla alt í lagi. Svo hætti ég að spila hann í smá stund. Svo ætlaði ég að byrja að spila hann aftur en þá laggaði leikurinn alltaf, ekki bara á meðan ég var að spila heldur stoppaði músarbendillinn á skjánum í svona 10 sek og færðist svo hinum megin á skjáinn alltíeinu, tók mig korter að breyta í RAQ3 og búa til server til að hafa bota á.

Þannig að ég reinstallaði Q3 og þá klikkaðist bara allt ennþámeira, þegar ég keyrði leikinn varð skjárinn svartur í smá stund og upplausnin breyttist, svo breyttist upplausnin aftur í destop upplausn og consolið sýndi þessi message:

Q3 1.11 win-x86 Nov 24 1999
—– FS_Startup —–
Current search path:
C:\\Program Files\\Quake III Arena\\baseq3\\twpak0.pk3 (116 files)
C:\\Program Files\\Quake III Arena\\baseq3\\q3wpak1.pk3 (396 files)
C:\\Program Files\\Quake III Arena\\baseq3\\q3wpak0.pk3 (287 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak7.pk3 (4 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak6.pk3 (64 files)
C:\\\\Program Files\\\\Quake III Arena\\baseq3\\pak5.pk3 (7 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak4.pk3 (272 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak3.pk3 (4 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak2.pk3 (148 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak1.pk3 (26 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak0.pk3 (3539 files)
C:\\Program Files\\Quake III Arena\\baseq3\\geit3ctf1.pk3 (70 files)
C:\\Program Files\\Quake III Arena\\baseq3\\101.pk3 (86 files)
C:\\Program Files\\Quake III Arena/baseq3

———————-
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
…detecting CPU, found Intel Pentium III

——- Input Initialization ——-
Initializing DirectInput…
Couldn't set DI coop level
Falling back to Win32 mouse support…
Joystick is not active.
————————————
—– Client Initialization —–
—– Initializing Renderer —-
——————————-
—– Client Initialization Complete —–
— Common Initialization Complete —
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: belja
IP: 212.30.203.201
Working directory: C:\\Program Files\\Quake III Arena
—– R_Init —–
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\\WINDOWS\\System32\\opengl32.dll’ ): succeeded
…setting mode 3: 640 480 FS
…using desktop display depth of 32
…calling CDS: ok
…registered window class
…created window@0,0 (640x480)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 32, 24, 8 )
…55 PFDs found
…hardware acceleration found
…PIXELFORMAT 9 selected
…creating GL context: succeeded
…making context current: succeeded
Initializing OpenGL extensions
…using GL_S3_s3tc
…using GL_EXT_texture_env_add
…using WGL_EXT_swap_control
…using GL_ARB_multitexture
…using GL_EXT_compiled_vertex_array
…WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 MX 440/AGP/SSE2
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat G
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
…loading ‘scripts/ctf.shader’
…loading ‘scripts/ctf_q3w.shader’
…loading ‘scripts/ctf_unified.shader’
…loading ‘scripts/japanc_q3w.shader’
…loading ‘scripts/mrcteleb.shader’
…loading ‘scripts/mrcteler.shader’
…loading ‘scripts/multiplant.shader’
…loading ‘scripts/q3wcp10.shader’
…loading ‘scripts/q3wcp11.shader’
…loading ‘scripts/q3wcp12.shader’
…loading ‘scripts/q3wcp13.shader’
…loading ‘scripts/q3wcp14.shader’
…loading ‘scripts/q3wcp15.shader’
…loading ‘scripts/q3wcp16.shader’
…loading ‘scripts/q3wcp2.shader’
…loading ‘scripts/q3wcp3.shader’
…loading ‘scripts/q3wcp9.shader’
…loading ‘scripts/q3wxs2.shader’
…loading ‘scripts/q3wcp1.shader’
…loading ‘scripts/q3wcp4.shader’
…loading ‘scripts/q3wcp6.shader’
…loading ‘scripts/q3wcp5.shader’
…loading ‘scripts/q3wxs1.shader’
…loading ‘scripts/lightningnew.shader’
…loading ‘scripts/explode1.shader’
…loading ‘scripts/gfx.shader’
…loading ‘scripts/tim.shader’
…loading ‘scripts/base.shader’
…loading ‘scripts/base_button.shader’
…loading ‘scripts/base_floor.shader’
…loading ‘scripts/base_light.shader’
…loading ‘scripts/base_object.shader’
…loading ‘scripts/base_support.shader’
…loading ‘scripts/base_trim.shader’
…loading ‘scripts/base_wall.shader’
…loading ‘scripts/common.shader’
…loading ‘scripts/eerie.shader’
…loading ‘scripts/gothic_block.shader’
…loading ‘scripts/gothic_floor.shader’
…loading ‘scripts/gothic_light.shader’
…loading ‘scripts/gothic_trim.shader’
…loading ‘scripts/gothic_wall.shader’
…loading ‘scripts/hell.shader’
…loading ‘scripts/liquid.shader’
…loading ‘scripts/menu.shader’
…loading ‘scripts/models.shader’
…loading ‘scripts/organics.shader’
…loading ‘scripts/sfx.shader’
…loading ‘scripts/shrine.shader’
…loading ‘scripts/skin.shader’
…loading ‘scripts/sky.shader’
…loading ‘scripts/test.shader’
…loading ‘scripts/geit3ctf1.shader’
…loading ‘scripts/medieval.shader’
…loading ‘scripts/101.shader’
—– finished R_Init —–

——- sound initialization ——-
Initializing DirectSound
locked hardware. ok
————————————
—– Sound Info —–
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x8018060 dma buffer
Forcing all sounds to 8 bit
No background file.
———————-
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 944496 bytes of code
—– CL_Shutdown —–
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL
———————–
User Interface is version 4, expected 3

Og þessi lína blikkaði efst:
User Interface is version 4, expected 3

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