OSP 1.01 er komið út, og Skjálftaþjónar verða uppfærðir innan 2-3 sólarhringa. Þessi útgáfa lagar helling af böggum í 1.0, en menn ættu þó helst að hafa rekist á stats vitleysuna, svo og topshots.
Þeir sem nú þegar hafa sótt 1.0 (allir sem geta spilað á Skjálfta) þurfa bara að ná í 1.01 uppfærsluna:
<a href="http://static.hugi.is/games/quake3/osp/1.01/osp-Quake3-1.01_patch.zip">ZIP</a> - unzippast í Quake 3 möppuna [ 9MB ]
<a href="http://static.hugi.is/games/quake3/osp/1.01/osp-Quake3-1.01_patch.exe">Installer</a> - keyrið, fylgið leiðbeiningum [ 9.7MB ]
Þeir sem ekki eru með OSP 1.0 fyrir þurfa að ná í alla dýrðina:
<a href="http://static.hugi.is/games/quake3/osp/1.01/osp-Quake3-1.01_full.zip">ZIP</a> - unzippast í Quake 3 möppuna [ 53.2MB ]
<a href="http://static.hugi.is/games/quake3/osp/1.01/osp- Quake3-1.01_full.exe">Installer</a> - keyrið, fylgið leiðbeiningum [ 53.8MB ]
Athugið að flestum ætti að nægja “client” install; geymið þó uppsetningarskrána í smá tíma, ef ske kynni að það lendið í vandræðum. Það _á_ að vera hægt að spila á OSP 1.0 servers með 1.01, en gæti þó valdið vandræðum á sumum OSP maps, þar sem þau eru mörg “lagfærð” í þessum plástri. Ég mæli því með að þið dokið þar til Skjálftarnir verða uppfærðir. Ekki er úr vegi að afrita eigin config skrár og slíkt fyrir uppfærslu, bara til öryggis. :)
Heildarlisti yfir breytingar/viðbætur:
- Fix: Topshots fix
- Fix: Stats fix
- Fix: Win/loss fix
- Fix: Couldn't thirdperson in a demo
- Fix: Grapple hook skin missing on some maps
- Fix: Health taken not cleared across games
- Fix: Several map issues/content
- Fix: CA maplist tom-foolery
- Fix: Nick locking issues
- Fix: Voting in CA (include specs on teams)
- Fix: tl/fl/cl updates through vote (for proper announcements/hud display)
- Fix: Small exploit on ban lists
- Fix: Deadview roll angle
- Fix: ospca1 not showing up in CA map lists
- Fix: Broken location repoting for some maps
- Fix: Colored locations should now work for all CTF maps
- Fix: New map loads for CA (round start)
- Fix: wstats for 1v1 after a match is over (win/loss)
- Fix: #i macro – you must now be be viewing the item directly
- Fix: Max # of chat macros (#) limited to 6 per message.
- Fix: Movers (e.g. platforms on q3dm14) weren't pausing during a timeout
- Fix: color-code-only names weren't being rejected properly
- Fix: Timeouts offsets actual player in-game time
- Fix: Alternate powerup respawn times for promode
- Fix: Possible erroneous team announce when a ref removes a player.
- Fix: Various promode irregularities.
- Fix: 1v1 win/loss counts were being updated improperly on a map vote.
- Fix: Several aspects of single player play. Yes, OSP works great under single player :)
- Add: Font from ThreeWave CTF (thx Casey and crew). You can toggle this option
with: ch_3waveFont <0|1> and ui_3waveFont <0|1>
- Add: cg_crosshairPulse (0|1) (def=1) for xhair pulse when picking up items
- Add: Default OSP decals for all OSP maps.. try to find them all! :p
- Add: “serverversion” command to find out recording information in demos
- Add: #F macro for naming closest teammate
- Add: #K macro for nearest available ammo pack
- Add: #P macro for last item picked up
- Add: #R macro for nearest available health/armor
- Add: #W macro for current weapon held (name is abbreviated)
- Add: cg_NoMOTDDisplayDuringDemo :)
- Add: Updated demo UI to recognize dm_67 files if under 1.31
- Add: bottomshots command (analogous to topshots)
- Add: “select” command for smarter weapon selection (see docs)
- Add: cg_execVstr - specifies a string to “vstr” upon connect to a server.
- Add: server_cq3 toggle for CQ3 settings (see Docs/osp-q3-CQ3Info.txt for details).
- Add: vote_allow_cq3 for enable/disable of cq3 settings.
- Add: Additional health/armor stats
- Change: cg_fov clamp raised from 120 to 140
- Change: #P (powerups held) switched to #U
- Change: callvote qil replaced with callvote clanbase (for EC5 TDM settings)
- Change: In 1v1, players can't view their damage/armor/health stats during a match.
Kveðja,
Smegma