http://cspromod.com/download
http://changelog.cspromod.com/
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January 31st 2010 | BETA 1.04
Feature Additions
Custom User Interface Design
* Created custom-built modern-style HUD with traditional placement of all standard elements
* Created custom assets, including fonts, vector graphics and overlays
* Overhauled design of GUI, Main Menu and Options section to achieve a unified visual style
* Added CSPromod options tab to offer one-stop VGUI tweaking of all new features
* Added animated round timer for 30 seconds and below: timer flashes red with 1.6-style speed cycle
* Added teammates' money to the scoreboard
* Added teammates' health to the scoreboard
* Added color-coded player indicators on both sides of the round timer
* Added animated main menu background
Redesigned Radar
* Changed radar to 1.6-style circle with “out of range” indicators on the rim
* Radar shows teammates only, and dropped/planted bomb only to terrorists
* Added height indicators: teammates are shown above and below with arrow indicators
* Added the option for teammate names to be displayed on the radar
* Added the option for the map's overlay to be displayed on the radar
* Added the option for the radar to be transparent or opaque
Reconstructed Wall Impact Effect System
* Added classic 1.6-style wall impact effects: orange sparks, white puffs, and black flecks
* Added fleck scaling: black flecks scale properly according to distance (up to 5200 units)
* Added option for white, black, or white/black hybrid smoke puff
* Optimized wall impact effect system for maximum fps and computer performance
* NOTE: All aspects of the wall impact effect system can be turned on/off in the CSPromod options tab
Customized Weapon Viewmodels
* Added functionality for 1.6-style weapon origins: cl_classic_origins 0/1 and in CSPromod options tab
* Altered muzzle flash behavior to match 1.6 and Source-style weapon origins
* Added custom, high-resolution muzzle flashes with appropriate shape, size and positioning
* Added the option to disable the Source Engine's viewmodel turning lag
* Added the ejecting brass (shell casings) viewmodel effect for all weapons
1.6-Style Weapon Bob
* Added 1.6-style weapon bob
* Controlled by velocity ramp-down only, not by overall distance for walking/crouching
* 3% eye offset bob synchronized to match the weapon bob on the same scaling
1.6-Style Weapon/Bomb Throwing
* Added 1.6-style weapon/bomb throwing (looking down/up increases/decreases range)
* Tweaked gun pickup range and speed
* Adjusted angle orientation during weapon/bomb drop to match that of CS 1.6
* Added functionality which enables “cycle running” with multiple weapons
Revamped Grenades/Flashes/Smokes
* Completely reworked gravity, friction, bounce and stop time behavior to match 1.6
* Horizontal angle origin with CS 1.6 style animation and fixed single point origin size
* Hard-coded grenade pull-back time and lowered it to .5 secs to enable 1.6-style double flashes
* Adjusted HE grenade damage radius to match CS 1.6 values
* Adjusted HE grenade damage to penetrate walls and brushes
* Added smoke puff and two sets of sparks to flashbang explosion point
* Tweaked flashbang blindness effect to properly cover all HUD elements
* Adjusted smoke grenade effect to be unaffected by in-map lighting
* Fine-tuned smoke grenade effect to remain balanced both inside and outside of the cloud
* Adjusted smoke blindness effect to mimic CS 1.6
* Adjusted double smoke blindness to 98% when within both clouds
Modified Ducking System
* Adjusted player viewports to directly match player hitboxes and model in real time
* Adjusted ducking to include both downward and upward motions, removing the CS:S ducking exploit
* Removed functionality for triggering jump animation while ducked under objects
* Adjusted player models and hitboxes to remained ducked while on ladders (improvement on both CS 1.6 and CS:S)
* Adjusted crouching on ladders to no longer change a player's base origin position, ever
Redesigned Footstep Sound System
* Adjusted the values of footstep volume to match CS 1.6 within 5 units total distance and 1% gain
* Fixed bug causing additional footsteps to be possible after a player's death
* Corrected a footstep prediction error that would cause left/right to mismatch
Revamped Crosshair and Cooldown Behavior
* Added crosshair interpolation smoothing
* Completely rebuilt rifle cooldowns to mimic CS 1.6 behavior
* Adjusted cooldowns to work properly during reloads and silencer events
* Added cl_dynamiccrosshair to CSPromod options tab
* Adjusted dynamic crosshair behavior to mimic CS 1.6 behavior for rifles and pistols
* Adjusted crosshair “jump” behavior for single tapping and low shot counts
* Adjusted crosshair “jump” behavior for screen bouncing at max view kick per rifle
* Locked minimum size of crosshair to CS 1.6 “small”
* Adjusted cl_crosshair_size cvar to accept small, medium, or large
* NOTE: Numerical adjustment of cl_crosshair_size is still included for advanced players
Redesigned Viewpunches (Viewport Animation)
* Adjusted weapon fire to result in a more visceral, violent punch and a faster return to center
* Added falling viewpunch
* Changed fall punch to scale based on fall height
* Lowered the values for short distance falls
New Movement Features
* Added edge Friction velocity slowdown for edges with a fall of more then 64 units
* Added functionality for fast running
* Added functionality for wall running
* Added functionality for pre-strafe jumping
* Added functionality for double ducking
* Recoded jump delay to a 1315 millisecond timer, matching CS 1.6
* Added functionality for peaking corners while standing without making a footstep sound
* Added functionality player movement slowdowns upon being shot
* Tweaked falling velocites and fall damage to mimic CS 1.6
New Sound Enhancements
* Added radio communication system
* Added “bomb has been planted” sound upon bomb plant
* Added “bomb has been defused” sound upon bomb defuse
* Added “terrorists win” sound upon T round won
* Added “counter-terrorists win” sound upon CT round won
* Added empty chamber click sound to all weapons
* Added HL1 “beep” sound to +use command
* Added classic weapon switching sounds
Spectator Improvements
* Added weapon viewpunches to in-eye spectators
* Added buyzone icon for in-eye spectators
* Added defuse icon for in-eye spectators
* Added c4 icon for in-eye spectators
General Changes
* Added automatic weapon reload at round start
* Added functionality to allow spamming through world models
* Added option for 1.6-style AWP crosshair
* Added new bomb plant/defusal status bar with dynamic color and percentage changes
* Added functionality for CS-style death cam
* Added functionality for one-hit kills from behind when using the knife with +attack2
* Added numpad support to the buy menu
* Fixed knife hull traces for accurate hit detection and swipe patterns
* Added both Autobuy and Rebuy commands with full functionality
* Added correct 3rd-person bomb plant and jump animation
* Added cl_autoweaponswitch command
* Added cl_switchknifehand command
* Completed multiple hud_fastswitch options (0, 1, 2)
* Added optional Quake-style instant weapon switching (HLTV-style weapon switching)
* Completed multi-direction HUD damage indicator functionality
* Rebuilt and reformatted server logging system with console output formatting
* Added the ability to buy a defusekit with both slot 6 and 7 on the buymenu
* Added 1.6-style bomb beep cycle with global beep on the final cycle
* Added “attacked a teammate” notification upon friendly fire shots
* Added blood splatter for no-armor bullet hit confirmation on body shots
* Added spark sprites for with-armor bullet hit confirmation on body shots
* Added full ammo clip buy menu capability
* Added cheat cvar bot_mimic_yaw_offset for testing and practice
* Added cheat cvar “impulse 102” for testing and practice (full health and money only)
* Added cheat cvar “impulse 103” for testing and practice (full ammo only)
* Added missing 3rd-person player model animations
* Overhauled game netcode and locked interp commands
Mapping
General
* Added the custom “cspromod.fgd” for use in creating custom map types and weapons
* Added info_map_parameters and incorporated CS-style point_viewcontrol (map join camera pans)
csp_aim_arena
* Added csp_aim_arena to the official CSPromod map rotation
csp_dust2
* Fixed assorted graphical bugs
* Fixed assorted clipping issues
csp_inferno
* Completely overhauled map design to match theme of CS:S de_inferno
csp_nuke
* Significantly upgraded visual theme
* Created and added various custom models, including pipes, missiles, ledges, supports, doors, and railings
* Created and added assorted custom textures
* Made assorted tweaks and minor changes
* Removed water from background elements in order to maximize performance
* Inserted CS:S de_nuke inspired background elements
csp_train
* Upgraded theme and added CS:S de_train inspired graphical elements
* Created custom train axel models to match 1.6 train size
* Made assorted tweaks and fixes to ensure that all 1.6 spam spots work properly
csp_season
* Added CSP_season to the official CSPromod map rotation
Bug Fixes
* Fixed the “Disappearing AWP” Bug
* Fixed bug causing players to crash upon multiple simultaneous player team changes
* Fixed bug causing players to view black screen upon fall deaths
* Fixed bug causing guns to reload prematurely
* Fixed bug causing players to stick to walls while running/walking along them
* Fixed bug causing bomb to not be defusable if a player is killed while defusing
* Fixed bug causing players to become stuck while defusing the bomb
* Fixed bug causing buy equipment menu to only display part of the time
* Fixed bug causing Famas to not display in CT buy menu
* Fixed bug causing bomb defuse progress meter to disappear
* Fixed bug causing bomb to not be defusable with a player standing on it
* Fixed bug causing grenades to become “buried” in walls while thrown from close proximity
* Fixed bug causing bomb to be planted instantaneously upon a player leaving from/returning to the plant area
* Fixed bug allowing players to change names while dead
* Fixed various bugs associated with +use
* Fixed bug causing 2nd flashbang bought to be free of charge
* Fixed bug causing fire mode to be reset upon weapon switch
* Fixed bug causing name overlays to be visible while flashed
* Fixed bug causing name overlays to be visible through smoke
* Fixed bug causing bomb to disappear from environment upon bomb carrier switching teams
* Fixed bug causing radar dots to default to the map's origin
* Fixed bug causing radar dots for dead teammates to not disappear
* Fixed bug allowing players to buy a gun they had already purchased
* Fixed bug causing players to fall through the map upon server connect
* Fixed Bug causing 4 damage indicators to appear at once
* Fixed silencer bugs on M4A1 and USP
* Fixed Glock rapid-fire animation/sound bug
* Fixed bug causing server crash upon invalid player model value
* Fixed bug causing server crash upon invalid model physics
* Fixed bug causing AWP gun barrel to show while zoomed
* Fixed bug causing AWP muzzle flash to appear while zoomed
* Fixed bug causing an inventoried gun with no ammo to be inaccessible
* Fixed bug causing bomb to disappear upon elimination of all CTs
* Fixed bug causing improper muzzle flash behavior across all guns
* Fixed bug causing radar to still be visible while flashed
* Fixed bug causing buy zones to be randomly inaccessible
* Fixed bugs related to reserve ammo in dropped weapons
* Fixed bug causing radar dots to sometimes disappear
* Fixed bug causing roundtime to not be updated while spectating
* Fixed bug causing team scores to not be updated while spectating
* Fixed bug causing the bomb to clip through player models while spectating
* Fixed bug causing defusal kits to clip through player models while spectating
* Fixed bug causing spectator viewpoints to clip through the map with players under objects
* Fixed bug causing viewheight to remain locked at crouch level permanently while spectating
* Fixed bug causing spectator mode to not work if joined directly from connecting to a server
* Fixed the targetID “name around corner” which wrongly allowed detection of hidden players
* Fixed water movement sounds to only play when running
* Solved m4a1 spectator muzzle flash alignment issue
* Solved double muzzle flash rendering for spectators on all weapons
* Fixed scoreboard spectator ping
* Fixed bug causing server crash upon weapon being dropped while shooting
* Fixed bug causing player crash while shooting dropped weapons
* Fixed alignment formatting for both buymenu and radio menu (both now scale to 1080p)
* Fixed bug causing improper cancellation of mid-reload sound sequence when dropping weapons
* Adjusted buy menu to reset on exiting the buyzone or switching teams
* Fixed bug allowing players to boost to the skybox using a thrown grenade
* Fixed bug allowing one player to boost to the skybox with the help of another player
* Fixed bug allowing players to boost to the skybox using a ladder brushtop
* Fixed bug allowing a CT to finish defusing while dead
* Fixed bug allowing silent defusing
* Solved the slow door 100-tic bug
* Fixed bug causing free-look to carry into spec mode with no player target
* Fixed bug causing crouch view to carry on into specmode
* Fixed bug causing canceled gunfire
* Fixed bug allowing walk and crouch to add up speed penalties when pushing both buttons
* Fixed bug causing blood decals to draw on teammates with mp_friendlyfire 0
* Fixed HUD reset bugs (red health and money carry-over)
* Fixed bug causing the kevlar hit sound to be prematurely “clipped”
* Fixed bomb attachment bugs (“floating bomb attachments”)
* Fixed bugs related to weapon toss origin and tossing weapons through walls
* Fixed all radar bomb icon issues
* Fixed bug allowing grenades to be thrown through walls
* Fixed bug causing step sound while leaving the bottom of a ladder while crouching
* Fixed weapon shadows (off when deployed)
* Fixed bug causing bomb to collide with players
* Fixed silent ladder exploit (running straight up a ladder).
* Fixed bug allowing slanted ladders to trap players in a crouch
* Fixed bug causing smoke to carry over into the next round
* Fixed bug causing AWP quick scoping decal misplacement
* Tweaked AWP movement speeds to match CS 1.6 exactly
* Fixed bug causing flashbangs to not blind spectators
Tweaks/Minor Changes
* Setting sv_cheats to 0 now takes all players out of noclip mode
* Set DX8+ as required and marked certain ConVars and ConCommands as cheats
* Tweaked player movement air control
* Tweaked scoped movement speeds
* Tweaked bomb damage
* Tweaked bomb blast radius
* Tweaked weapon rates of fire to match CS 1.6 values
* Tweaked weapon switching speed to match CS 1.6 values
* AWP's deploy speed is now higher than the rest of the weapons
* Tweaked enemy/teammate mouse-over text display duration
* Added maplist.txt to stop console nagging
* Tweaked autoexec.cfg to stop additional engine nags
* Bomb explosion screen shake and sound effect range is now 4000 units
* Tweaked headshot dink sparks to be more visible and always point upward
* cl_predict and cl_predictweapons are now marked as cheats
* Doubled Glock muzzle flash size
* Moved m4 unsilenced muzzle flash
* HUD Pickup history clamped to 10 items
* Defaulted console to enabled
* Added listenserver.cfg and settings.scr
* Defaulted teammate names on radar to off
* Added round_end event
* Solo roundplay with respawns
* Spectators are now gray in chat
February 9th 2008 | BETA 1.03
General Changes
* Added blood splotches on body hits without armor
* Added mini-sparks on body hits with armor
* Added name highlighting on scoreboard
* Added player hit slow-down
* Added roundtime display in spectator mode
* Added score display in spectator mode
Mapping
csp_dust2
* Fixed “falling through the map” bug
Bug Fixes
* Fixed glock animation rapid-fire bug
* Fixed gun model disappearance bug
* Fixed HUD_fastswitch 1, and assigned “natural fastswitch” to HUD_fastswitch 2
* Fixed radar dot disappearance bug
* Fixed USP/M4 silencer bug
* Holding walk in mid-air no longer has an effect on player movement speed
Tweaks/Minor Changes
* Decreased famas burst rate of fire
* Increased visual effect of no armor headshots
* Tweaked grenade behavior; added custom gravity system specifically for grenades
January 3rd 2008 | BETA 1.02
General Changes
* Added 3D headshot “gooshes”
* Added auto-assign option to team selection menu
* Added bomb indicator on scoreboard (T's only)
* Added buy equipment menu
* Added death notification graphic for HE grenade
* Added grenade bounce sounds
* Added fall damage sounds
* Added first-person damage indicators
Bug Fixes
* Death notifications are no longer offset to the right on player team switches and suicides
* Death notifications no longer occur on player disconnects
* Fixed AWP zoom animation bug
* Fixed AWP muzzle flash animation bug
* Fixed muzzle flash animation bug on reload for all guns
* Fixed wall-spawn/crash bug
* Priming a grenade at the end of a round no longer allows it to be thrown in freezetime of the next round
* Shooting while defusing is no longer possible
Tweaks/Minor Changes
* Grenade arc, velocity, and bounce tweaked
* Increased brightness of blood color
* Mp_restartgame now occurs immediately
* Maps now have 20 spawn points per side
* Name changes while dead are no longer possible
* Time after round end extended to 5 seconds
* Rifle burst/“single-tap” spread/kick tweaked
* Switching to the knife after firing any weapon no longer causes an immediate “stopsound” effect
* Scoped movement speed tweaked
October 21st 2007 | BETA 1.01
General Changes
* Added 1.6-style green overlay to radars
* Added 5 second buffer for ready/unready commands
* Added mp_public cvar (removes warmup mode entirely when set to 1) for public server play
* Added more quick buy & quick select binds to the GUI
Mapping
csp_dust2
* Increased difficulty of window jump
csp_inferno
* Fixed T spawn glitch
csp_nuke
* Increased difficulty of high rafter jump
Bug Fixes
* Client side crashing (spawning in walls/floors) reduced
* Crouch slide removed
* Crouch hitboxes fixed
* Crouch jumping now occurs more smoothly
* Crouch viewheight fixed
* Crouching while moving on ladders is now entirely silent
* Joining a team mid-round no longer gives you 0$
* Players can no longer switch teams an infinite number of times per round
* Players no longer spawn when joining a team mid-round
* Respawn_entities no longer crashes servers
Tweaks/Minor Changes
* Changed buy menus to 1.6-style
* Changed scoreboard team order (T's first, CT's second)
* Correct netcode commands are now defaulted in autoexec.cfg
* Netcode commands expanded
* Ready/unready commands no longer have any effect after the game is live