Hostile Intent: Order at the cost of Freedom
Hostile Intent is a Total Conversion for Half-life that rose from the ashes from The Sherman Project. It was taken over by a group of hardcore fans that didn't like seeing the project die. So they put together a small team that soon went out and became a huge team consisting of the most talented people from the Half-life community. Eventhough the concept behind Hostile intent hasn't changed, it is infact different from The Sherman Project. Every original feature for The Sherman Project is still in, but the new team has thought of many new original ideas and concepts.
Hostile Intent: Features
Realism: Hostile Intent is all about realism, covering realistic weapon damage, realistic missions and mission stories. Hostile Intent gives the player the feeling he's actually there. Be it a nuclear submarine, an embassy raid or a military base in the middle east, each and every one of them is modelled with a level of detail that a lot of other games/mods/tc's don't have.
Amazing gameplay: The best of the best on both teams. In Hostile Intent you can either join the ranks of the world's best counter-terrorism units or be part of a member of one of the many terrorist organisations existing in the world. In the end it doesn't even matter, because in Hostile Intent you'll be fighting for your life.
Superior life-like animations: All these were done by the very talented yet crazy Brazilian, Hugo. He has replaced all the stock Half-life animations with his own and added quite a few new ones.
Stamina: A special game modifier to stop people from running and jumping all the time. Instead if you jump too often you will not be able to run as fast as you normally would. This is of course until you rest up by proning, crouching or just standing still.
Map specific player skins: All skins and models were created by Matt Vandolen, George_Pooshoes and FlyingAttackPorcupine. Each and everyone is done with such an amount of detail that it makes a lot of the current retail games out look ugly. For every mission theme there is a skin set from which the mapper can choose from.
Team specific weapons arsenal: Both NATO and the Tango's have their own set of weapons to fight with. For NATO there is the MP5A4, M16A2, PSG-1 etc. The Tango's can choose from the cheap and widely available on the black market AK-47, AKSU-74, M76 etc. All the guns are balanced in such a way that there isn't one gun which is the ultimate best. Each gun has their own pro's and con's.
Extra equipment: Need a little bit more of a BANG in your attack? Grab a Fragmental Grenade. Or are you looking for a stealthy approach during the night? Better put on those Nightvision goggles. Looking for a tactical entry in that building? Grab a flashbang and take the enemy out while they're blinded. Or better yet, smoke them out with a cannister of CS-Gas.
An original take on the Half-Life VGUI: This is a no bullsh*t VGUI, only showing the things you need to see before going into battle. It's fast and functional.
A realistic aiming system: The only realistic way of simulating
how to aim and fire a gun. In most games you use crosshairs to aim. In Hostile Intent however, we chose to use a different way of aiming. An idea a lot of retail games are allready incorporating. Hostile Intent also uses the aim through the gun's sights as it's aiming tool. Don't worry, if you think the gun is obstructing your vision then you can just lower the weapon to waist level. This does however, seriously affects accuracy.
Singleplayer: Yep, that's right. Hostile Intent will feature singleplayer in Beta 2. Developed by the talented coder Persuter from Shade it certainly is a feature to look forward to. In this Hostile Intent singleplayer you take control of a small squad of AI powered teammembers. More information on this soon.
Ef þið vilið meira info er það að finna á http://www.planethalflife.com/hostileintent
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