_snd_mixahead 0.100
client
audio
sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards
———————————-
_vid_default_mode 0
client
video
sets default video mode (screen resolution)
———————————-
_vid_default_mode_win 3
client
video
sets default windowed video mode (screen resolutoin)
———————————-
_vid_wait_override 0
client
video
sets video wait override
———————————-
_windowed_mouse 0
client
player
enables mouse in windowed mode
———————————-
+alt1
———————————-
+alt2
———————————-
+attack
client
player
fire
———————————-
+attack2
client
player
secondary fire - *see special
———————————-
+back
client
player
move backwards
———————————-
+camdistance
client
chase cam
moves chase cam perspective away from player - *works only if thirdperson is activated
———————————-
+camin
client
chase cam
moves chase cam forward - *works only if thirdperson is activated
———————————-
+cammousemove
client
chase cam
moves chase with mouse - *works only if thirdperson is activated
———————————-
+camout
client
chase cam
moves chase cam backward - *works only if thirdperson is activated
———————————-
+campitchdown
client
chase cam
decreases chase cam pitch to look down - *works only if thirdperson is activated
———————————-
+campitchup
client
chase cam
increases chase cam pitch to look up - *works only if thirdperson is activated
———————————-
+camyawleft
client
chase cam
tilts chase cam left - *works only if thirdperson is activated
———————————-
+camyawright
client
chase cam
tilts chase cam right - *works only if thirdperson is activated
———————————-
+det20
client
player
sets detpack with 20 second timer - *demo class only
———————————-
+det5
client
player
sets detpack with 5 second timer - *demo class only
———————————-
+det50
client
player
sets detpack with 50 second timer - *demo class only
———————————-
+duck
client
player
crouches
———————————-
+forward
client
player
moves forward
———————————-
+gren1
client
player
launches grenade type 1 - *see primegrenX, throwgren
———————————-
+ip xxx.xxx.xxx.xxx
sets ip address
———————————-
+gren2
client
player
launches grenade type 2 - *see primegrenX, throwgren
———————————-
+jlook
client
joystick
enables joystick to look around
———————————-
+jump
client
player
jumps
———————————-
+klook
client
player
enables the keyboard to look around
———————————-
+left
client
player
strafes left
———————————-
+lookdown
client
player
looks down
———————————-
+lookup
client
player
looks up
———————————-
+mlook
client
mouse
enables mouse to look around
———————————-
+movedown
client
player
moves player down - *climbing down a ladder, swimming down
———————————-
+moveleft
client
player
strafes left
———————————-
+moveright
client
player
strafes right
———————————-
+moveup
client
player
moves player up - *climbing up a ladder, swimming up
———————————-
+reload
client
player
reloads current weapon
———————————-
+right
client
player
strafes right
———————————-
+showscores
client
player
shows player scores and pings
———————————-
+speed
client
player
forces player to walk if ‘always run’ is enabled, and forces player to run if ‘always run’ is disabled
———————————-
+strafe
client
player
strafe modifier - while this is held down, use direction keys to strafe in different directions
———————————-
+use
client
player
uses an item- such as a button, machine gun, etc.
———————————-
addip <min> <ipaddress>
server
server admin
adds an ip address to the filterban list - * use 0 minutes to make the addition permanent
———————————-
adm_ban
client
tfc admin
bans the current player in the player's list from the server - must have admin status of server by using the “admin <password>” command
———————————-
adm_ceasefire
client
tfc admin
pauses or unpauses the game - must have admin status of server by using the “admin <password>” command
———————————-
adm_countplayers
client
tfc admin
shows the number of players on a server and their teams - must have admin status of server by using the “admin <password>” command
———————————-
adm_deal
client
tfc admin
begins a cycle in the player's list that asks to kick, ban, or next for each player - must have admin status of server by using the “admin <password>” command
———————————-
adm_kick
client
tfc admin
kicks the current player in the player's list from the server - must have admin status of server by using the “admin <password>” command
———————————-
adm_listplayers
client
tfc admin
lists all players and their ip addresses - must have admin status of server by using the “admin <password>” command
———————————-
adm_next
client
tfc admin
advances to the next player in the player's list - must have admin status of server by using the “admin <password>” command
———————————-
admin <password>
client
tfc admin
after server has set “tfc_adminpwd”, use this in the in-game console to gain admin status of the server and can use any of the “adm_*” commands
———————————-
alias <name> “cmd1; cmd2”
client
player
binds commands together in an alias to perform mutiple tasks at the hit of one button
———————————-
allowupload
client
uploading/ downloading
toggles the uploading of local decals and models to the server on/off
———————————-
ambient_fade 100
client
audio
sets the distance at which ambient sounds fade away
———————————-
ambient_level 0.300
client
audio
sets the sound level for ambient sounds
———————————-
appenddemo <demoname>
client
demo
records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
———————————-
autosave
client
player
enables autosave feature
———————————-
banid <minutes> <uniqueid>
server
server admin
bans a player from a server using their uniqueid - get this unique id from the “users” command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only
———————————-
banid <minutes> <uniqueid> kick
server
server admin
bans AND kicks a player from a server using their uniqueid - get this unique id from the “users” command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only
———————————-
begin
———————————-
bgetmod
client
player
requests batch mod status
———————————-
bgetsv
client
player
requests batch server list
———————————-
bgmbuffer 4096
client
audio
sets the CD audio buffer size
———————————-
bgmvolume 0
client
audio
toggles CD audio on/off- * 1 is ‘on’, 0 is ‘off’
———————————-
bind <key> <command>
client
player
combines a <key> with a command or alias
———————————-
bottomcolor 6
client
player
sets the bottom color of the player model
———————————-
brightness 1
client
video
enables glare reduction - *the higher the value, the brighter it gets
———————————-
build
client
player
displays the build menu to choose from sentry or dispenser - *engineer class only
———————————-
c_maxdistance 200
client
chase cam
sets the maximum distance of the chase cam
———————————-
c_maxpitch 90
client
chase cam
sets the maximum pitch of the chase cam
———————————-
c_maxyaw 135
client
chase cam
sets the maximum yaw of the chase cam
———————————-
c_minidistance 30
client
chase cam
sets the minimum distance of the chase cam
———————————-
c_minpitch 0
client
chase cam
sets the minimum pitch of the chase cam
———————————-
c_minyaw -135
client
chase cam
sets the minimum yaw of the chase cam
———————————-
cam_command 0
client
chase cam
toggles chase cam commands on/off - * 1 is ‘on’, 0 is ‘off’
———————————-
cam_contain 0
client
chase cam
toggles chase cam auto-contain in current room on/off - * 1 is ‘on’, 0 is ‘off’
———————————-
cam_idealdist 64
client
chase cam
sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated
———————————-
cam_idealpitch 0
client
chase cam
sets the preferred pitch for the chase cam - *works only if thirdperson is activated
———————————-
cam_idealyaw 90
client
chase cam
sets the preferred yaw for the chase cam - *works only if thirdperson is activated
———————————-
cam_snapto 0
client
chase cam
sets the preferred snap interval for the chase cam - *works only if thirdperson is activated
———————————-
cancelselect
client
player
cancels selection
———————————-
cd
client
audio
controls CD audio - * i.e., ‘cd stop’ stops the cd play, ‘cd loop X’ plays track X using tracks 1-16
———————————-
centerview
client
player
centers the players view
———————————-
changeclass
client
player
displays the change class menu
———————————-
changelevel <mapname>
client/ server
server admin
changes the map and maintains client connections
———————————-
changelevel2 <mapname>
client/ server
server admin
continues the current game on a new map
———————————-
changeteam
client
player
displays the team change menu
———————————-
chase_back 100
client
chase cam
sets the preferred chase cam distance from the player when backing up
———————————-
chase_right 0
client
chase cam
sets the preferred offset to the side for the chase cam
———————————-
chase_up 16
client
chase cam
sets the preferred offset up for the chase cam
———————————-
cl_adaptive
client
player
displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS)
———————————-
cl_allow_download 0
client
uploading/ downloading
toggles download of maps, models and decals when joining a server - * 1 is ‘on’, 0 is ‘off’
———————————-
cl_allow_upload 0
client
uploading/ downloading
toggles upload of maps, models and decals when joining a server - * 1 is ‘on’, 0 is ‘off’
———————————-
cl_allowdownload 0
client
uploading/ downloading
toggles download of maps, models and decals when joining a server - * 1 is ‘on’, 0 is ‘off’
———————————-
cl_allowupload 0
client
uploading/ downloading
toggles upload of maps, models and decals when joining a server - * 1 is ‘on’, 0 is ‘off’
———————————-
cl_anglespeedkey 0.670
client
player
sets the speed that the direction keys change the view angle
———————————-
cl_appendmixed 0
client
audio
toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is ‘on’, 0 is ‘off’
———————————-
cl_backspeed 400
client
player
sets the backup speed of a player - number can only go as fast as a particular server allows
———————————-
cl_bitcounts
client
player
shows list of bits received for each player, with delta values
———————————-
cl_bob 0.010
client
player
sets the amount that the view bobs while the player is running
———————————-
cl_bobcycle 0.800
client
player
sets how frequently the view of a player bobs while running
———————————-
cl_bobup 0.500
client
player
sets the amount that the view of a player bobs while running
———————————-
cl_download_ingame 0
client
uploading/ downloading
toggles downloads of models and decals during a game - * 1 is ‘on’, 0 is ‘off’
———————————-
cl_download_max 0
client
uploading/ downloading
sets the maximum number of files downloaded from a server
———————————-
cl_downloadinterval 1
client
uploading/ downloading
sets the minimum time in between downloads from a server
———————————-
cl_forwardspeed 400
client
player
sets the forward speed of a player - *can only go as fast as the server allows
———————————-
cl_gaitestimation 1
client
player
enables estimated player stepping motion
———————————-
cl_gg 0
client
player
toggles game gauge mode - * 1 is ‘on’, 0 is ‘off’
———————————-
cl_himodels
client
player
toggles higer quality player models - * 1 is ‘on’, 0 is ‘off’
———————————-
cl_messages
client
player
shows server messages
———————————-
cl_movespeedkey 0.300
client
player
sets movement speed for keyboard use
———————————-
cl_nodelta
client
player
toggles delta compression - * 1 is ‘on’, 0 is ‘off’
———————————-
cl_nopred 0
client
player
toggles client-side prediction - * 1 is ‘on’, 0 is ‘off’
———————————-
cl_pitchdown <angle>
client
player
sets the maximum angle to look down - *default is 89
———————————-
cl_pitchspeed 225
client
player
sets the speed at which the pitch changes
———————————-
cl_pitchup <angle>
client
player
sets the maximum angle to look up - *default is 89
———————————-
cl_pred_fraction 0.5
client
player
sets the client-side prediction faction - *closer to 1.0 is more prediction
———————————-
cl_pred_link 1
client
player
sets the client-side prediction link value
———————————-
cl_pred_maxtime 255
client
player
sets the maximum client-side prediction time
———————————-
cl_predict_players 1
client
player
toggles prediction of other players - * 1 is ‘on’, 0 is ‘off’
———————————-
cl_print_custom
client
player
displays loaded custom .wad files or decals
———————————-
cl_resend 3
client
player
sets the resend count
———————————-
cl_rollangle 2
client
video
sets the view tilt angle for roll motion
———————————-
cl_rollspeed 200
client
video
sets the view tilt speed
———————————-
cl_shownet 0
client
player
toggles the display of network packet numbers - * 1 is ‘on’, 0 is ‘off’
———————————-
cl_showsizes 0
client
player
toggles the display of network packet size graph - * 1 is ‘on’, 0 is ‘off’
———————————-
cl_sidespeed 400
client
player
sets the strafing speed of a player
———————————-
cl_skycolor_b 0
client
video
sets the blue component of the sky color
———————————-
cl_skycolor_g 0
client
video
sets the green component of the sky color
———————————-
cl_skycolor_r 0
client
video
sets the red component of the sky color
———————————-
cl_skyname <name>
client
video
sets the sky pattern - * such as ‘cl_skyname desert’
———————————-
cl_skyvec_x 0
client
video
sets the sky pattern position x-coordinate
———————————-
cl_skyvec_y 0
client
video
sets the sky pattern position y-coordinate
———————————-
cl_skyvec_z 0
client
video
sets the sky pattern position z-coordinate
———————————-
cl_slist 10
client
player
sets the number of servers in the serverlist
———————————-
cl_solid_players 1
client
player
toggles solid player models - * 1 is ‘on’, 0 is ‘off’
———————————-
cl_timeout 305
sets the inactivity time brfore a client times out
———————————-
cl_upload_max 0
sets the maximum number of files a client can upload to a server
———————————-
cl_upspeed 320
client
player
sets the speed of a player when he climbs up
———————————-
cl_usr
client
player
displays user HUD information
———————————-
cl_view
client
player
displays list of current on-screen entities
———————————-
cl_waterdist 4
client
player
sets the underwater distance
———————————-
cl_yawspeed 210
client
player
sets the turning speed - * only will go as fast as a server allows
———————————-
clear
client
player
clears the console screen
———————————-
clearlist
client
player
clears the server list
———————————-
clientport 27005
client
player
sets the port that the client will use to connect to a server
———————————-
cmd
client
player
can use this in conjunction with a command
———————————-
cmdlist
client/ server
all
lists all of the console commands - * if you type ‘cmdlist a’, it will only list those commands that begin with the letter a, and so on - also, ‘cmdlist log logfile writes the list to C:\logfile
———————————-
con_notifytime 4
sets client notification time
———————————-
connect <ip address>
client
player
connects to a server with the used ip address
———————————-
contimes <n>
shows n overlay lines - * n = 4 to 64
———————————-
coop 0
toggles cooperatice play mode - * 1 is ’on', 0 is ‘off’
———————————-
cr_demoman #
server
server admin
sets the number of demomen allowed on a team
———————————-
cr_engineer #
server
server admin
sets the number of engineers allowed on a team
———————————-
cr_hw #
server
server admin
sets the number of hw's allowed on a team
———————————-
cr_medic #
server
server admin
sets the number of medics allowed on a team
———————————-
cr_pyro #
server
server admin
sets the number of pyros allowed on a team
———————————-
cr_sniper #
server
server admin
sets the number of snipers allowed on a team
———————————-
cr_soldier #
server
server admin
sets the number of soldiers allowed on a team
———————————-
cr_spy #
server
server admin
sets the number of spies allowed on a team
———————————-
crc <mapname>
displays the crc value for the map at maps\<mapname>.bsp
———————————-
crosshair 0
client
player
toggles the crosshair on/off - * 1 is ‘on’, 0 is ‘off’
———————————-
customrsrclist <arg>
issues a resource request
———————————-
cvarlist
client/ server
all
lists all the console variables in the console - * ‘cvar log filename’ will write this list to the file C:\filename
———————————-
d_spriteskip
———————————-
dc 0
client
player
toggles the display of the class briefings - * 1 is ‘on’, 0 is ‘off’
———————————-
deathmatch 0
toggles deathmatch mode - * 1 is ‘on’, 0 is ‘off’
———————————-
decalfrequency <seconds>
server
server admin
sets how frequently players can display their logo - * default is 30
———————————-
default_fov 90
client
player
sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view
———————————-
demos
client
demo
runs a loop of demos set with startdemos
———————————-
detdispenser
client
player
remotely detonates ammo dispenser - * engineer class only
———————————-
developer 0
mod authors
developers
toggles on/off special developer debug console messages - * 1 is ‘on’, 0 is ‘off’
———————————-
discard
client
player
drops unusable ammo
———————————-
disconnect
client
player
disconnects a player from a server
———————————-
displaysoundlist 0
client
audio
toggles on/off a list of all loaded sounds - * 1 is ‘on’, 0 is ‘off’
———————————-
download
client
uploading/ downloading
begins downloading files from a server - * only if ‘cl_download_ingame’ is set to 1
———————————-
dropclient
server
disconnects a client from a server
———————————-
echo “message”
client
player
echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
———————————-
edgefriction 2
sets the amount of friction between players and objects
———————————-
enableconsole
client
player
enables the console screen
———————————-
endmovie
client
player
ends a currently ongoing movie
———————————-
entities
mod authors
developers
lists currently loaded entities
———————————-
envmap
creates the 6 .bmp images for sky boxes from the player's current position
———————————-
escape
client
player
acts as <ESCAPE> key by hiding the console and cancelling selections
———————————-
exec <filename>
client/ server
all
executes a script of .cfg file
———————————-
exit
client/ server
all
closes a game or dedicated server program to windows without confirmation
———————————-
fakelag 0
client
player
simulates lag - * the higher the number, the more simulated lag
———————————-
fakeloss 0
client
player
simulates packet loss - * the higher the value, the more simulated packet loss
———————————-
feign
client
player
fake death - * spy class only
———————————-
filterban 0
server
server admin
toggles ip banning - * 1 is ‘on’, 0 is ‘off’
———————————-
firstperson
client
player
enables first person viewing of the game
———————————-
flaginfo
client
player
displays flag status
———————————-
flush
flushes the memory and reloads the map
———————————-
fly
———————————-
force_centerview
client
player
forces the player's view to look straight ahead
———————————-
fps_lan 31
client
player
sets the maximum framerate on a LAN game
———————————-
fps_modem 31
client
player
sets the maximum framerate in an internet game
———————————-
fps_single 80
client
player
sets the maximum framerate in a single playergame
———————————-
fullinfo <complete info string>
displays user information
———————————-
fullserverinfo
displays server information
———————————-
gamma 3
client
video
sets the gamma level
———————————-
getcertificate
client
player
gets certificate from WON
———————————-
getsv
client
player
lists each server's ip address and the total number of servers
———————————-
gg <demoname>
client
demo
runs the game gauge benchmark using <demoname> - * ‘cl_gg’ must be set to 1
———————————-
gl_affinemodels 0
client
video
———————————-
gl_alphamin 0.250
client
video
sets the minimum alpha blending level
———————————-
gl_clear 0
client
video
toggles visual quality - * cracks between textures show when set to 1
———————————-
gl_cull 1
client
video
toggles rendering of visible objects only - * 1 is ‘on’, 0 is ‘off’, and 0 will lower fps
———————————-
gl_d3dflip 0
client
video
toggles reversed rendering order for D3D
———————————-
gl_dither 1
client
video
toggles dithering - * 1 is ‘on’, 0 is ‘off’
———————————-
gl_dump
client
video
lists the data for the video card: vendor, renderer, version, and extensions used
———————————-
gl_flipmatrix 0
client
video
toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is ‘on’, 0 is ‘off’
———————————-
gl_keeptjunctions 0
client
video
toggles showing of cracks between textures - * 1 is ‘on’, 0 is ‘off’, with 1 being the better quality and slower fps
———————————-
gl_lightholes 0
client
video
toggles light holes - * 1 is ‘on’, 0 is ‘off’
———————————-
gl_log <logfilename>
client
video
writes graphic debug messages to <logfilename>
———————————-
gl_max_size 256
client
video
sets the maximum texture size
———————————-
gl_monolights 0
client
video
toggles a uniform light source with no shadows - * 1 is ‘on’, 0 is ‘off’, and works in OpenGL only
———————————-
gl_nobind 0
client
video
toggles the replacement of textures with alphanumeric characters - * 1 is ‘on’, 0 is ‘off’
———————————-
gl_overbright 0
client
video
toggles maximum brightness mode - * 1 is ‘on’, 0 is ‘off’
———————————-
gl_palette_tex 0
client
video
toggles paletted textures - * 1 is ‘on’, 0 is ‘off’
———————————-
gl_picmip 0
client
video
sets the rendering quality - * higher the number is faster but lower quality
———————————-
gl_playermip 0
client
video
sets the player rendering quality - * higher the number is faster but lower quality
———————————-
gl_polyoffset 4
client
video
sets the polygon offset - try out different values for texture flickering problems
———————————-
gl_reporttjunctions 0
client
video
toggles writing T-junction reporting to the console
———————————-
gl_round_down 3
client
video
sets the texture rounding down value - * higher the number faster but lower quality
———————————-
gl_smoothmodels 0
client
video
toggles model smoothing - * 1 is ‘on’, 0 is ‘off’
———————————-
gl_spriteblend 0
client
video
toggles blending sprite graphics - * 1 is ‘on’, 0 is ‘off’
———————————-
gl_texels
client
video
reports the number of texels uploaded to the video card
———————————-
gl_texsort 0
client
video
toggles a texel sort - * 1 is ‘on’, 0 is ‘off’
———————————-
gl_texturemode [type]
client
video
sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
———————————-
gl_wateramp 0.300
client
video
———————————-
gl_zmax 4096
client
video
sets the maximum size for the Z-Buffer
———————————-
gl_ztrick 1
client
video
toggles the speeding up of 3Dfx rendering - * 1 is ‘on’, 0 is ‘off’
———————————-
god
client
player
god mode makes player invincible - * ‘sv_cheats’ must be set to 1
———————————-
graphheight 64
client
player
sets the height of the r_netgraph display
———————————-
graphhigh 512
client
player
sets the maximum value of the r_netgraph display
———————————-
graphmean 1
client
player
sets the mean value of the r_netgraph display
———————————-
graphmedian 128
client
player
sets the median value of the r_netgraph display
———————————-
heartbeat
server
server admin
sends a heartbeat signal to the master server to “remind” the master server that your server is still online and available
———————————-
hideconsole
client
player
hides the console
———————————-
hisound 1
client
audio
toggles high-quality sound - * 1=22kHz, 0=11kHz
———————————-
host_framerate 0
server
server admin
sets the speed that the host/server interacts with the game
———————————-
host_killtime 0
sets a time delay before killing the server
———————————-
hostname <name>
server
server admin
sets the server hostname
———————————-
hostport 27015
server
server admin
sets connection port for the server
———————————-
hpkextract <filename> [all|1 idx]
mod authors
developers
extracts files from hpk file - * opts = <hpkname> [all | single index]
———————————-
hpklist <hpkfilename>
mod authors
developers
lists the files in <hpkfilename>
———————————-
hpkremove <name> <index>
mod authors
developers
removes files from <hpkfilename>
———————————-
hpkval <filename>
mod authors
developers
displays the checksum value for <hpkfilename>
———————————-
hud_centerid 0
client
player
toggles player ID display - * 1 is ‘on’, 0 is ‘off’
———————————-
hud_deathnotice_time 6
client
player
sets how long death messages remain onscreen
———————————-
hud_drawhistory_time 5
client
player
sets how long HUD item icons remain onscreen
———————————-
hud_fastswitch 0
client
player
toggles fast weapon switching - * 1 is ‘on’, 0 is ‘off’
———————————-
hud_saytext_time 5
client
player
sets how long chat messages remain onscreen
———————————-
impulse 100
client
player
enables flashlight
———————————-
impulse 101
gives all weapons and ammo - * ‘sv_cheats’ must be set to 1
———————————-
impulse 201
client
player
sprays logo decal
———————————-
info <userid>
client/ server
player/ server admin
lists info on a player
———————————-
interp
client
player
enables frame interpolation
———————————-
invlast
client
player
selects previous item in inventory
———————————-
invnext
client
player
selects next item in inventory
———————————-
invprev
client
player
selects previous item in inventory
———————————-
ip xxx.xxx.xxx.xxx
sets ip address
———————————-
ip_clientport 0
client
player
sets the client port for a TCP/IP game
———————————-
ip_hostport 0
server
server admin
sets the server port for a TCP/IP game
———————————-
ipx_clientport 0
client
player
sets the client port for an IPX game
———————————-
ipx_serverport 0
server
server admin
sets the server port for an IPX game
———————————-
joyadvanced 0
client
joystick
These do joystick things - who the hell uses joysticks for FPSes anyway?!? :)
———————————-
joyadvancedupdate
client
joystick
———————————-
joyadvaxisr 0
client
joystick
———————————-
joyadvaxisv 0
client
joystick
———————————-
joyadvaxisx 0
client
joystick
———————————-
joyadvaxisy 0
client
joystick
———————————-
joyadvaxisz 0
client
joystick
———————————-
joyforwardsensitivity -1
client
joystick
———————————-
joyforwardthreshold 0.150
client
joystick
———————————-
joyname 0
client
joystick
———————————-
joypitchsensitivity 1
client
joystick
———————————-
joypitchthreshold 0.150
client
joystick
———————————-
joysidesensitivity -1
client
joystick
———————————-
joysidethreshold 0.150
client
joystick
———————————-
joystick 0
client
joystick
———————————-
joywwhack1 0
client
joystick
———————————-
joywwhack2 0
client
joystick
———————————-
joyyawsensitivity -1
client
joystick
———————————-
joyyawthreshold 0.150
client
joystick
———————————-
keys
server
server admin
shows the CD key info
———————————-
kick <player>
server
server admin
kicks a player from a server using their name
———————————-
kick # <keys#>
server
server admin
kicks a player from a server using their id keys # - get this # from using the “keys” command
———————————-
kick # <userid>
server
server admin
kicks a player from a server using their userid - get the userid from using the “users” command - **Version 4.0.1.3+ only
———————————-
kill
client
player
player suicides to respawn again
———————————-
killserver
server
server admin
shuts down the server
———————————-
lambert 1.500
———————————-
lcd_x 0
may have something to do with lcd display monitors
———————————-
lcd_yaw 0
may have something to do with lcd display monitors
———————————-
lightgamma 2.500
client
video
sets the lighting gamma value
———————————-
list
client
player
lists local servers found after using the ‘slist’ commands
———————————-
listdemo <demoname>
client
demo
lists information about <demoname>
———————————-
listid
server
server admin
lists the uniqueid's in the banlist
———————————-
listip
server
server admin
lists the ip addresses in the filterban list
———————————-
load <name>
client
player
loads a saved game
———————————-
loadas8bit 0
client
audio
toggles the forcing of 8-bit (lower quality) sounds - * 1 is ‘on’, 0 is ‘off’
———————————-
localinfo
client
player
shows local settings
———————————-
log on / log off
server
server admin
toggles logging
———————————-
logaddress <ip> <port>
server
server admin
sets the address for logfile when logging to a remote machine
———————————-
logos
lists decals
———————————-
lookspring 0
client
mouse
toggles automatic view centering when ‘mlook’ is deactivated - * 1 is ‘on’, 0 is ‘off’
———————————-
lookstrafe 0
client
mouse
toggles mouse strafing when ‘mlook’ is active - * 1 is ‘on’, 0 is ‘off’
———————————-
lservercfgfile
server
server admin
sets the listen server config file - default is listenserver.cfg
———————————-
m_filter 0
client
mouse
toggles mouse filtering (smoothing) - * 1 is ‘on’, 0 is ‘off’
———————————-
m_forward
client
mouse
sets the mouse forward speed sensitivity multiplier
———————————-
m_pitch 0.022
client
mouse
sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
———————————-
m_side 0.800
client
mouse
sets the mouse strafing speed sensitivity multiplier
———————————-
m_yaw 0.022
client
mouse
sets the yaw speed sensitivity multiplier
———————————-
map <mapname>
client/ server
server admin
changes the map running on server and disconnects currently connected players
———————————-
mapcyclefile 0
server
server admin
specifies the name of the list of maps to cycle through on a server - * default is ‘mapcycle.txt’
———————————-
maps <substring>
server
server admin
lists maps containing <substring>
———————————-
maxplayers 16
server
server admin
sets maximum number of clients allowed on a server
———————————-
mcache
lists modem cache contents
———————————-
menuselect <x>
client
player
selects item <x> from a menu
———————————-
messagemode <text>
client
player
displays <text> to all other players on a server
———————————-
messagemode2 <text>
client
player
displays <text> to only other players on same team
———————————-
model <modelname>
client
player
changes current player model to <modelname>
———————————-
motd
client
player
displays the Message Of The Day from the server's motd.txt file
———————————-
motd_display_time 8
server
server admin
sets the amount of time that the motd will remain displayed on players' screens
———————————-
mp_autocrosshair 0
server
server admin
toggles the use of autoaim crosshairs - * 1 is ‘on’, 0 is ‘off’
———————————-
mp_decals 300
server
server admin
sets the maximum number of decals to be displayed at a time
———————————-
mp_falldamage 0
server
server admin
toggles realistic fall damage - * 1 is ‘on’, 0 is ‘off’
———————————-
mp_flashlight 0
server
server admin
toggles use of flashlight for clients - * 1 is ‘on’, 0 is ‘off’
———————————-
mp_footsteps 0
server
server admin
toggles footstep sounds - * 1 is ‘on’, 0 is ‘off’
———————————-
mp_forcerespawn 0
server
server admin
toggles forcing clients to immediately respawn when killed - * 1 is ‘on’, 0 is ‘off’
———————————-
mp_fraglimit 40
server
server admin
sets number of frags that changes maps when reached
———————————-
mp_friendlyfire 0
server
server admin
toggles friendly fire damage from teammates - * 1 is ‘on’, 0 is ‘off’
———————————-
mp_logecho 0
server
server admin
toggles logging of echo commands - * 1 is ‘on’, 0 is ‘off’
———————————-
mp_logfile 0
server
server admin
toggles logging during multiplayer games - * 1 is ‘on’, 0 is ‘off’
———————————-
mp_teamlist <teamname/modelname;teamname/modelname>
server
server admin
sets the teamnames and models used for the teams in teamplay mode
———————————-
mp_teamplay 21
server
server admin
set the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions
———————————-
mp_timelimit 25
server
server admin
sets the time in minutes between map changes
———————————-
mp_weaponstay 0
server
server admin
toggles whether weapons remain after a player picks them up - * 1 is ‘on’, 0 is ‘off’
———————————-
name <playername>
client
player
used to change a player's name
———————————-
netbad
simulates a bad network connection
———————————-
netchokeloop 0
———————————-
netmax
displays maximum packets and game packets
———————————-
netusage 0
client
player
toggles a network usage graph - * 1 is ‘on’, 0 is ‘off’
———————————-
new
client
player
begins a new singleplayer game
———————————-
nextdl
client
player
downloads next file
———————————-
noclip 0
client
player
if turned on, players can walk through walls - * 1 is ‘on’, 0 is ‘off’, and ‘sv_cheats’ must be set to 1
———————————-
nosound 0
client
audio
toggles sound - * 1 is ‘on’, 0 is ‘off’
———————————-
notarget 0
client
player
makes players ignore you - * ‘sv_cheats’ must be set to 1
———————————-
notify
———————————-
password <pass>
server
server admin
sets private server password
———————————-
path
server
server admin
displays current search path
———————————-
pausable 0
server
server admin
toggles whether or not clients can pause a server game - * 1 is ‘on’, 0 is ‘off’
———————————-
pause
client
player
pauses a game
———————————-
ping
server
server admin
displays pings of all clients
———————————-
pingservers
client
player
displays pings of servers in the serverlist
———————————-
pingsv <ip:port>
client
player
pings a server at <ip:port>
———————————-
play <filename>
client
audio
plays a .wav designated by <filename>
———————————-
playdemo <filename>
client
demo
plays <filename>.dem at normal speed
———————————-
playvol 9
client
demo
sets demo playback volume
———————————-
pm_nostucktouch 0
———————————-
pm_nostudio 0
———————————-
pm_pushfix 0
———————————-
pm_worldonly 0
———————————-
pointfile <filename>
loads maps\<filename>.pts
———————————-
port 27015
server
server admin
sets the defualt server connection port
———————————-
precache 0
client
player
toggles preloading of all needed files at map start - * 1 is ‘on’, 0 is ‘off’
———————————-
prespawn
client
player
———————————-
primegren1
client
player
———————————-
primes grenade type 1
primegren2
client
player
———————————-
primes grenade type 2
protocol
———————————-
ptrack
———————————-
pushlatency -100
client
player
set this number to the inverse of your ping to help latency
———————————-
quit
client/ server
all
exits to windows without confirmation
———————————-
r_decals 250
client
player
sets the maximum number of decals
———————————-
r_drawadaptive 0
———————————-
r_drawentities 0
client
player
toggles drawing player models and sprites - * 1 is ‘on’, 0 is ‘off’
———————————-
r_drawviewmodel 0
client
player
toggles drawing player weapon model - * 1 is ‘on’, 0 is ‘off’
———————————-
r_dynamic 0
client
video
toggles dynamic lighting - * 1 is ‘on’, 0 is ‘off’
———————————-
r_fullbright
client
player
toggles maximum brightness in local games only - * 1 is ‘on’, 0 is ‘off’
———————————-
r_glowshellfreq 2.2
———————————-
r_lightmap <map#>
client
developers
software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
———————————-
r_lightstyle <style#>
client
developers
software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects
———————————-
r_mirroralpha 0
client
player
toggles reflective textures - * 1 is ‘on’, 0 is ‘off’
———————————-
r_mmx 0
client
player
toggles MMX xalculations for MMX cpu's - * 1 is ‘on’, 0 is ‘off’
———————————-
r_netgraph 0
client
player
toggles graph of network conditions - *0 is ‘off’, 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize
———————————-
r_norefresh 0
toggles clearing HUD and console before redrawing - * 1 is ‘on’, 0 is ‘off’
———————————-
r_novis 0
toggles drawing underwater polygons - * 1 is ‘on’, 0 is ‘off’, ‘r_wateralpha’ must be set to 1
———————————-
r_shadows 0
client
player
toggles players' shadows - * 1 is ‘on’, 0 is ‘off’
———————————-
r_speeds 0
client
developers
toggles average fps, draw speed and polygon info - * 1 is ‘on’, 0 is ‘off’, very useful when making maps
———————————-
r_traceglow 0
toggles inclusion of monsters in glow sprite occlusion checking - * 1 is ‘on’, 0 is ‘off’
———————————-
r_wadtextures 0
———————————-
r_wateralpha 0
client
player
toggles alpha blending underwater - * 1 is ‘on’, 0 is ‘off’, ‘r_novis’ must be set to 1
———————————-
rate 5000
client
player
sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN
———————————-
rcon <password>
rcon <command>
client/ server
server admin
remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server
———————————-
rcon_address <ip addy>
server
server admin
sets the rcon ip address
———————————-
rcon_password <pass>
server
server admin
sets the rcon password
———————————-
rcon_port 27015
server
server admin
sets the rcon console port
———————————-
reconnect
client
player
reconnects to the current server
———————————-
record <filename>
client
demo
begins to record a demo and saves it to Half-Life\Valve\<filename>.dem
———————————-
registered 0
server
server admin
———————————-
reload
client/ server
server admin
reloads current map
———————————-
removedemo <demo> <sgmt>
demo
removes a segment <sgmt> from <demo>
———————————-
removeid <uniqueid>
server
server admin
removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only
———————————-
removeip <ip addy>
server
server admin
removes ip address from the filterban list
———————————-
resourcelist
client
player
lists all loaded resources
———————————-
resources
client
player
lists loaded decals
———————————-
restart
client/ server
server admin
restarts the current map and cleans the slate
———————————-
retry
client
player
tries four more times to connect to a server that has already failed four connect attempts
———————————-
room_delay 0.3
client
audio
3D sound setting
———————————-
room_dlylp 2
client
audio
3D sound setting
———————————-
room_feedback 0.42
client
audio
3D sound setting
———————————-
room_left 0
client
audio
3D sound setting
———————————-
room_lp 0
client
audio
3D sound setting
———————————-
room_mod 0
client
audio
3D sound setting
———————————-
room_off 0
client
audio
3D sound setting
———————————-
room_refl 0
client
audio
3D sound setting
———————————-
room_rvblp 0
client
audio
3D sound setting
———————————-
room_size 0
client
audio
3D sound setting
———————————-
room_type 20
client
audio
3D sound setting
———————————-
s_2dvolume 1
client
audio
maximum volume at which 2D sounds are played - * range from 0 to 1.0
———————————-
s_a3d 0.000000
client
audio
toggles A3D support - * 1 is ‘on’, 0 is ‘off’
———————————-
s_automax_distance 30
client
audio
sets the distance for maximum sound volume
———————————-
s_automin_distance 2
client
audio
sets the distance for minimum sound volume
———————————-
s_blipdir 0
———————————-
s_bloat 2.0
client
audio
bloat factor for polygons in A3D 2.0 only
———————————-
s_buffersize 65536
client
audio
sets the buffer size
———————————-
s_disable_a3d 0
client
audio
toggles disabling a3D - * 1 is ‘on’, 0 is ‘off’
———————————-
s_distance 60
client
audio
adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
———————————-
s_doppler 0.0
client
audio
adjusts the doppler - * 1 is ‘on’, 0 is ‘off’, range from 0 to 10, and is very sensitive
———————————-
s_eax 0
client
audio
toggles EAX support - * 1 is ‘on’, 0 is ‘off’
———————————-
s_enable_a3d
client
audio
enables A3D support
———————————-
s_geometry 0
client
audio
toggles geometry rendering in A3D 2.0 only - * 1 is ‘on’, 0 is ‘off’
———————————-
s_leafnum 0
———————————-
s_materials 0
———————————-
s_max_distance 1000
client
audio
maximum distance from the listener before rolloff is no longer applied - * valid range from ‘s_min_distance’ to infinity
———————————-
s_min_distance 5
client
audio
minimum distance a source will be from the listener before rolloff is applied - * range from 0 to ‘s_max_distance’
———————————-
s_numpolys 200
client
audio
maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off ‘s_geometry’ - * range from 0 to infinity
———————————-
s_occfactor 0.250
client
audio
transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
———————————-
s_occlude 0
client
audio
toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is ‘on’, 0 is ‘off’
———————————-
s_polykeep 1000000000
client
audio
———————————-
s_polysize 10000000
client
audio
———————————-
s_refdelay 4
client
audio
delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
———————————-
s_refgain 0.4
client
audio
adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
———————————-
s_rolloff 1.0
client
audio
———————————-
s_showtossed 0
client
audio
———————————-
s_usepvs 0
client
audio
———————————-
s_verbwet 0.25
client
audio
controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
———————————-
save
client
player
save current game in single player only
———————————-
saveme
client
player
calls for a medic
———————————-
say “message”
client
player
chat with all other players on a server
———————————-
say_team “message”
client
players
relay a message to only your teammates
———————————-
scr_centertime 2
sets how long server messages remain on the screen
———————————-
scr_connectmsg “msg”
displays “msg” in screen's lower left
———————————-
scr_connectmsg1 “msg”
displays “msg” 1 in screen's lower left
———————————-
scr_connectmsg2 “msg”
displays “msg” 2 in screen's lower left
———————————-
scr_conspeed 600
client
player
sets the console scroll speed
———————————-
scr_ofsx 0
client
player
sets the screen message offset
———————————-
scr_ofsy 0
client
player
sets the screen message offset
———————————-
scr_ofsz 0
client
player
sets the screen message offset
———————————-
scr_printspeed 7
client
player
sets the screen message print speed
———————————-
scr_transparentui 1
———————————-
screenshot
client
player
captures the screen and saves it in the Half-Life/Valve directory
———————————-
sensitivity 9
client
mouse
sets the sensitivity of the mouse
———————————-
servercfgfile
server
server admin
sets the sercer config file - * default is server.cfg
———————————-
serverinfo
client
player
displays the server infromation
———————————-
serverprofile <profile string>
server
server admin
sets the server profile
———————————-
setdemoinfo <demo> <sgmt> info
client
demo
adds information to a demo, such as a text title, play ‘tracknum’, fade <in/out> or <fast/slow>
———————————-
setinfo
client
player
- * i.e., ‘setinfo “ts” “0”’ or ‘setinfo “dc” “0”’
———————————-
setinfo tf_id <Battle ID>
client
player
sets the tfc clan battle id
———————————-
setmaster <ip or hostname>
server
server admin
sets the master server - * use either an ip addy or a hostname
———————————-
sfeign
client
player
fakes death - * spy class only
———————————-
shortname
client
player
displays client's name
———————————-
showdrop 0
client
player
toggles the display of dropped packets - * 1 is ‘on’, 0 is ‘off’
———————————-
showinfo 0
client
player
toggles display of all packets - * 1 is ‘on’, 0 is ‘off’
———————————-
showpackets 0
client
player
toggles network packet info display - * 1 is ‘on’, 0 is ‘off’
———————————-
showpause 0
client
player
toggles pause of graphic display - * 1 is ‘on’, 0 is ‘off’
———————————-
showram 0
client
player
toggles display of available ram - * 1 is ‘on’, 0 is ‘off’
———————————-
showtriggers 0
client
developers
toggles display of map trigger entities - * 1 is ‘on’, 0 is ‘off’
———————————-
sizedown
client
player
decreases screen size and increases fps
———————————-
sizeup
client
player
increases screen size and decreases fps
———————————-
skill 1
client
player
sets the skill level in singleplayer and coop mode
———————————-
skin 0
client
player
sets the model skin
———————————-
skipdl
client
player
skips the current download and moves on to the next, if any exist
———————————-
skipul
client
player
skips the current upload and moves to the next, if any exist
———————————-
slist
client
player
searches for local servers - * use ‘list’ to display this list
———————————-
slot1
client
player
select weapon group 1 (or menu item 1) see ‘use’
———————————-
slot2
client
player
select weapon group 2 (or menu item 2) see ‘use’
———————————-
slot3
client
player
select weapon group 3 (or menu item 3) see ‘use’
———————————-
slot4
client
player
select weapon group 4 (or menu item 4) see ‘use’
———————————-
slot5
client
player
select weapon group 5 (or menu item 5) see ‘use’
———————————-
slot6
client
player
select weapon group 6 (or menu item 6) see ‘use’
———————————-
slot7
client
player
select weapon group 7 (or menu item 7) see ‘use’
———————————-
slot8
client
player
select weapon group 8 (or menu item 8) see ‘use’
———————————-
slot9
client
player
select weapon group 9 (or menu item 9) see ‘use’
———————————-
slot10
client
player
select weapon group 10 (or menu item 10) see ‘use’
———————————-
snapshot
client
player
takes a screenshot
———————————-
snapto
———————————-
snd_noextraupdate 0
client
audio
toggles extra sound system updates - * 1 is ‘on’ and only use if having problems, 0 is ‘off’
———————————-
snd_show 0
client
audio
toggles the display of which sounds are being played - * 1 is ‘on’, 0 is ‘off’
———————————-
soundfade <parameter>
client
audio
sets the soundfade parameters - *<param> = <%><hold>[<out><in>]
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soundinfo
client
audio
displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels
———————————-
soundlist
client
audio
displays a list of all loaded sounds
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spawn
client
player
spawns a player back into the game
———————————-
speak <message>
client
player
to say something over the intercom - * try: hello, #000000, mesa, you, go alert
———————————-
special
client
player
displays the special menu for each class
———————————-
spectator 0
client
player
toggles entering a game as a spectator - * 1 is ‘on’, 0 is ‘off’ - spectator mode does not currently work
———————————-
startdemos
client
demo
begins playing demos in a loop
———————————-
startmovie <filename>
client
demo
plays a movie
———————————-
status
server
server admin
lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %
———————————-
stop
client
demo
stops the recording of a demo
———————————-
stopdemo
client
demo
stop the playing of a demo
———————————-
stopsound
client
audio
stops playing the current sound
———————————-
stuffcmds
server
server admin
used to initialize client console commands from server and restarts server and then does some funky thing to the server display
———————————-
suitvolume 0.220000
client
audio
sets the volume of the HEV suit
———————————-
sv_accelerate 10
server
server admin
sets the player acceleration for a server
———————————-
sv_aim 0
server
server admin
toggles auto-aim for clients - * 1 is ‘on’, 0 is ‘off’
———————————-
sv_airaccelerate 10
server
server admin
sets the movement speed while player is in the air
———————————-
sv_airmove 0
server
server admin
toggles clients ability to move in the air
———————————-
sv_allow_download
server
server admin
enables ability of clients to download maps and decals
———————————-
sv_allow_upload
server
server admin
enables ability of clients to upload models and decals
———————————-
sv_allowdownload 0
server
server admin
toggles the ability of clients to download maps and decals - * 1 is ‘on’, 0 is ‘off’
———————————-
sv_allowupload 0
server
server admin
toggles the ability of clients to upload models and decals - * 1 is ‘on’, 0 is ‘off’
———————————-
sv_bounce 0
server
server admin
toggles bounce pads - * 1 is ‘on’, 0 is ‘off’
———————————-
sv_challengetime 15
server
server admin
sets the time allowed for clients to connect to a game
———————————-
sv_cheats 0
server
server admin
toggles cheats - * 1 is ‘on’, 0 is ‘off’
———————————-
sv_clienttrace 3.5
server
server admin
sets the client bounding box for collisions
———————————-
sv_clipmode 0
server
server admin
toggles client clipping mode - * 1 is ‘on’, 0 is ‘off’
———————————-
sv_friction 4
server
server admin
sets friction
———————————-
sv_gravity 800
server
server admin
sets level of in-game gravity
———————————-
sv_idealpitchscale 0.800
server
server admin
sets the pitch preference
———————————-
sv_lan 0
server
server admin
toggles LAN server mode - * 1 is ‘on’, 0 is ‘off’
———————————-
sv_language 0
server
server admin
sets language
———————————-
sv_logrelay
———————————-
sv_maxrate 5000
server
server admin
sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only
———————————-
sv_maxspectators 8
server
server admin
sets the maximum number of spectators - spectator mode does not currently work
———————————-
sv_maxspeed 500
server
server admin
sets the maximum player speed for all clients
———————————-
sv_maxvelocity 2000
server
server admin
sets the maximum velocity
———————————-
sv_minrate 8000
server
server admin
sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only
———————————-
sv_netsize 0
server
server admin
sets the maximum network packet size - * 0 = auto
———————————-
sv_newunit 0
server
server admin
———————————-
sv_password 0
server
server admin
sets a password for clients to enter a server
———————————-
sv_print_custom
server
server admin
gives me SZ_Overflow error and then exits server
———————————-
sv_sendvelocity 1
server
server admin
———————————-
sv_showcmd 0
server
server admin
———————————-
sv_skyname 0
server
server admin
sets the sky texture
———————————-
sv_smartdelta 1
server
server admin
———————————-
sv_spectalk 1
server
server admin
toggles allowing spectator clients to chat - * 1 is ‘on’, 0 is ‘off’ - spectator mode does not currently work
———————————-
sv_spectator_password 0
server
server admin
sets a password for clients to enter spectator mode - spectator mode does not currently work
———————————-
sv_spectatormaxspeed 500
server
server admin
sets the maximum movement speed of spectators - spectator mode does not currently work
———————————-
sv_stepsize 18
server
server admin
sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes
———————————-
sv_stopspeed 100
server
server admin
speed at which the player stops when running forward, back, left or right
—————————-