Latest update: July 06, 2005
Full Change History:
[-] July 06, 2005 (current release)
Changes/Additions
 New Source remake of classic Counter-Strike map cs_assault
 New “Phoenix Connection” Terrorist model (replaces existing model)
 Walk/run cycles now include whole-body motion
 Players automatically raise their weapon and aim through the sights when they stop to fire
 Weapon-specific reload animations with removable ammo clips added
 Shotgun reloads animate each individual shell reload
 Shotgun reloads animate each individual shell reload
 Added upper-body recoil animations for shotguns and AWP
 New grenade throw and knife animations
 Added item_nvgs and item_ entities for fy_ maps
 Spectator UI now resizes controls to account for long map names
 A notification is now displayed to all players when auto-balancing teams
 Added message for players who try to defuse the bomb while another player is already doing so
 Can no longer stab with the knife while defusing or during freeze time at the start of a round
 Player count in dedicated server interface now includes bots
 Dedicated servers can now use the “timeleft” command
 Bots can use sloped ladders now
 Bots open +use doors better
 Bots don't think they're stuck when hiding
 Bots using knives can break breakables while pursuing enemies now
Bug fixes
 Dedicated servers no longer crash when setting “name” via the console
 Fixed bug that would occasionally make player weapons disappear
 Low-violence death animations no longer float if the player dies while in the air
 Fixed view jitter caused by prediction errors when near physics objects
 Spectators now hear weapon pickup sounds
 Armor is now given with game_player_equip
 Extra pistol ammo no longer given at round restart
 Weaker flashbangs effects no longer cancel out stronger ones
 Fixed bug that casued hostage scenario HUD icon showing 1 hostage left when all were rescued or dead
 game_player_equip removes player equipment before adding new items
[+] May 19, 2005