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<i>[ 08/26/03 ]</i>:: <font color=“red”>NS 2.01 instead</font>
<font color=“darkgreen”>
There has been a bit of confusion surrounding the next release of NS. NS 2.1 is taking longer then originally thought, so we're going to delay it a bit, and release a server-side 2.01 soon instead. 2.01 has many of changes that 2.1 was going to have, but we thought it was important to get fixes for exploits and balance as soon as possible.
NS 2.01 has now entered a public beta, and any server ops are free to run it, and provide feedback. Head over to the public beta forum to download it. It is available for both win32 and linux. There may still be big problems with this build, so please don't run it if you're not comfortable running beta software.
Note: only server operators will need to download this patch. Everyone else will see these changes just by connected to any 2.01 server. NS 2.01 changes include:
- If an Onos redeems while digesting a player, the player is left behind
- Changed “lastinv” so that it's preserved between upgrade gestations
- Resupplying at armory only goes into reserve (addresses end-game grenade spam at marine start)
- Made offense chambers less accurate against fast-moving targets (jetpackers)
- Marine resource tower cost lowered from 20 to 15
- Aliens are now able to walk slowly when cloaked via the cloaking upgrade (allowing them to sneak past turrets, and even build and use buttons while cloaked)
- If you get disconnected while playing aliens, and you rejoin, your resources will be preserved
- Read the <u><b>full changelog here</u></b> <i>( Changelog er hér rétt fyrir neðan )</i>
Sorry for the confusion, and have fun with 2.01! We hope to release the final version officially as soon as the end of the week. Enjoy!</font>
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██████████████████ <b><u>FULL CHANGELOG v2.01d</u></b> ██████████████████
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2.01d
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O Electrical research cost is 30 (same as 2.0)
O Electricity research time reduced from 60 to 30
O Electricity range increased from 90 to 120 (to prevent exploiting)
O Offense chamber health reduced from 1150 to 1000
O If an Onos redeems while digesting a player, the player is left behind
O Added “parasite switch fun” back
O Marine resource tower cost lowered from 20 to 15
O Lowered marine upgrade costs from 30/40/50 to 20/30/40
O Healing spray is 16 (same as 2.0)
O Increase grenade damage from 110 to 125
O Fixed problem where specs can be heard talking before game start in tourny mode
O Fixed problem where dead players can sometimes be heard
O Voice comm can no longer be heard for anyone during countdown (to allow safe demo recording)
O Fixed CURL timeout problems (untested)
O Hide opposing team score in tournament mode so you can't see how many resources towers they have (untested)
O Fixed problem where hera holoroom double node didn't build properly
O Fixed bug where being webbed and then devoured pulls out your weapon while inside the Onos
O Removed frame-rate dependence from leap and charge damage
O Increased hive cost from 35 to 40
O Reduced command station cost from 25 to 20
O Reduced command station build time from 20 to 15
O Each level of celerity now increases speed by 25, down from 35 (it's now back to the 1.04 level)
O Umbra blocks 2 out of 3 bullets (down from 3 out of 4 in 2.0)
O Changed lastinv so that it's preserved between upgrade gestations
O Shotgun clip and reserve reduced from 10/50 to 8/40
O Removed cloaking and uncloaking sounds via cloaking upgrade (they are only a third as loud as they used to be).
O The cloaking upgrade now fades smoothly instead of becoming instantly invisible. The higher level of your cloaking upgrade, the faster you'll cloak.
O Aliens should be able to walk very slowly cloaked via the cloaking upgrade.
O Each level of cloaking decreases time needed to cloak more.
O Sentries and offense chambers now do “light” damage. Light damage does half damage to heavy armor and Oni.
O Only allow resource towers and turret factories to be electrified (fix for exploit timing/selection exploit)
O Resupplying at armory can only go into reserve (addresses end-game grenade spam at marine start). It also now rounds up (so odd-sized clips like the HMG load intuitively)
O Gorge spit can operate switches again as well
O Made offense chambers less accurate against fast-moving targets (jetpackers)
O Fixed “super-hive” bug (from Uranium on the forums): Maintenance hive: if you as gorge stay there a build hive, from up there, as long as you DO NOT MOVE, the hive cannot die. I did it in 1.0 and its still there in 2.0 despite my efforts to get it fixed. It can easily be replicated. I have even died and as long as i do not move when i spawn the hive itself can never die. If you want me to show you ingame, just get a time/server and ill try to be there.
O Fixed alien resource exploit involving late-joining
O Fixed spawning exploit involving late-joining
O If you get disconnected while playing aliens, and you rejoin, your resources will be preserved
O Players can only become spectators from the ready room (fixes devour exploit)
O Building hives can now be healed
O Unbuilt structures can now be repaired with the welder
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P.S. Væri mjög flott að fá þetta á Íslensku serverana. Þetta er “Server Side” sem þýðir að aðeins serverinn þarf patchið, þeir sem tengjast servernum þurfa s.s. ekki að downloada neinu.
<br><br><b><font color=“black”>•Real</font></b><font color=“lightblue”>:</font> Benni
<b><font color=“black”>•Gamez</font></b><font color=“lightblue”>:</font> Zcar
<b><font color=“black”>•CS Clan</font></b><font color=“lightblue”>:</font> Sweet
<b><font color=“black”>•NS Clan</font></b><font color=“lightblue”>:</font> Zerg
<b><font color=“black”>•Sogamed</font></b><font color=“lightblue”>:</font><b><a href="http://www.sogamed.com/member.php?id=239857“>Profile</a></b>
<b><font color=”black“>•Email</font></b><font color=”lightblue“>:</font> <a href=”mailto:zcar@simnet.is“>zcar@simnet.is</a>
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