og hér kemur hvað patchið gerir njótið
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TDD V1.0.1 BUG CORRECTIONS LIST
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DD8001.are – Area Crash on load: got rid of ambients in ARE file. CORRECTED.
KAGAINDD.dlg – Extra Set in SetGlobal action causing invalid action at end of dialog. CORRECTED.
Kits: Disabled Alignment fix: CORRECTED.
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//————–Shar-teel————–
Her armor is supposed to be AC0 - it's AC5 instead. –CORRECTED
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//—————-Bladesinger Chain—————-
Cannot cast spells with it equipped. – CORRECTED
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//—————-Topaz Dragon and Barbarian Quest—————-
I went through the troll caves and met with this big apparently psychic dragon.
(there is a small flaw here, instead of saying the actual characters name, it says <CHARNAME> in the dialog, and another is
that when you fight it keeps writing stats above the head of the dragon for some sort of +3 weapon or something). –CORRECTED
Another thing is that my game often crashes when you make those forced transitions in the troll caves. BG2 has never
crashed before on me. – NOT SURE. SPORADIC OCCURENCES
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//—————-Copper Coronet Store—————-
After Slaver quest done, new items are gone from Bernard's store. – CORRECTED
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//—————-Slayer of the Eye—————-
Description error. He should be limited to splint. – CORRECTED
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//—————-Purskal Mines Crasher—————-
As i descended into lvl 2 of the Purskal mines or whatever the new village near umar is called it crashed to a
black screen where upon i had to ctr+alt+del out of it. I tried from my quicksave and
it did it again. – THINK WE"VE GOT IT FIXED.
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//—————-Extra Stats for Races—————-
Elves and dwarves had max statistics upped to 20 or around that. – CORRECTED
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//—————-AC Bonus at Level Up for certain kits—————-
AC, as well as other things wrong or non-existant at level-up. – CORRECTED
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//—————-Kit Inconsistencies/Changes—————-
Ninja's description changed so they can wear up to studded leather.
Dual-classing for Ninja enabled for fighter, mage, and cleric, disabled for thief.
Dual-classing enabled for specialty priests.
Miscellaneous text and bug fixes.
Justifier can be all but evil alignments.
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//—————-Ghost in DD3501 (second level of Purskal mines)—————-
Dialog did not freeze gameplay – CORRECTED
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//—————-Anomen Goes Hostile—————-
When fighting Shar-teel's enemies, Anomen would go hostile due to a script conflict. – CORRECTED
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//—————-Psion Quest—————-
Rest crashes game in DD3602 – CORRECTED
Cutscene loop – I have no problems myself. Waiting for response of bug reporters.
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//—————-Items—————-
A few items have been corrected in terms of price, usability, and identification.
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//—————-Pasha Salam—————-
Did not start dialog when near death because of a script conflict. – CORRECTED
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//—————-Animate Rocks—————-
Game Crasher- was missing CRE file. – CORRECTED
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//—————-Robillard—————-
Had player biography. – CORRECTED
Would leave party pemanently when dropped. – CORRECTED
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//—————-Forp—————-
Gully dwarf that puts Riatavin on the map was ony active at level 13. That reduced to level 10.
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//—————-Sain's dialog—————-
Basically it was just messed up. – CORRECTED
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//—————-Bugbears—————-
Made slightly easier.
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//—————-Samurai Armor—————-
Inventory Icon too large, causing dragging graphical mess-ups. – CORRECTED
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//—————-Psion Quest resting and loop—————-
Both should be fixed. You should be able to rest. There should be no cutscene loop.
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imagination is more important than knowledge.-Albert Einstein