Nýtt viðtal við Todd Howard…
http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/preview_6111720.html
GS: We have to ask–how, if at all, has Bethesda's recent acquisition of Black Isle Studios' Fallout license and confirmation that it will work on a Fallout 3 affected The Elder Scrolls IV's planning and design? How will the two games be different, or complementary? It seems safe to assume that Elder Scrolls IV will be Bethesda's next huge, sprawling role-playing game, while Fallout 3 will be a more-compact, self-contained adventure. Is this the case? Has Bethesda found itself forced to rethink or adjust its plans for The Elder Scrolls IV so as not to compete with its own plans for Fallout 3?
TH: Oblivion has been in development since 2002, so getting the Fallout license recently hasn't changed our plans for Oblivion at all. By their nature, I don't think they compete with each other. They will be very different games–not just in style, but in how they play. Also, for some time our plan had been to use this technology in other games, and Fallout is a great fit for that.