Hér er copy af ÖLLU official FAQ-inu af <a href="
http://www.neverwinternights.com">www.neverwinternights.com</a>:
1.01 What is Neverwinter Nights?
Neverwinter Nights is a new Dungeons & Dragons (D&D) roleplaying game from BioWare, developers of the wacky 3D action title, MDK2, and the wildly popular Baldur's Gate roleplaying series. Throughout their history of hit titles, BioWare has become well-known for their eye for detail and their commitment to rich and evocative storytelling in their games. Neverwinter Nights raises the bar even higher, with the official campaign drawing its players into an epic and unforgettable tale of faith, war, and betrayal along the windswept Sea of Swords.
1.02 - Is the game in 2D or 3D? What is the game's viewing perspective?
Neverwinter Nights is a 3D game that takes advantage of the latest in graphics and rendering technology. The game is presented to the player from a 3rd person, ¾-down, isometric view, similar to that used in the Baldur's Gate series. Now, however, you have the added ability to rotate the camera around your character and zoom in and out. Current testing suggests that you will be able to zoom out until your character is 1/15th as tall as the screen, and zoom in until your character is 1/3rd as tall as the screen.
1.03 - Roleplaying games are very rules-based. What rules will you be using for Neverwinter Nights?
Neverwinter Nights will be using the new 3rd Edition Dungeons & Dragons ruleset developed by Wizards of the Coast. A popular and long-standing pen-and-paper roleplaying game in its own right, Dungeons & Dragons also has an extensive pedigree on the computer. It made its first appearance in the ‘gold box’ titles of the 1980s and now lies at the heart of some of the most popular and critically acclaimed computer roleplaying games of the past few years: Baldur's Gate, Baldur's Gate II: Shadows of Amn, Planescape: Torment, and Icewind Dale. Building on that success, the new 3rd Edition rules provide a much greater degree of flexibility in creating and developing your character, increase the level of player interaction with the gameworld, and enhance the overall playability and enjoyment of the game. The changes to the pen-and-paper game have been very well received and we're very excited to be bringing the 3rd Edition to a hard drive near you.
1.04 - How do I play Neverwinter Nights? Is it single-player or multiplayer?
There are many different ways to enjoy Neverwinter and we encourage you to try them all. In its simplest form, you can play Neverwinter Nights right out of the box as a Single-Player Game. In true BioWare tradition, the official campaign, which represents approximately 60 hours of gameplay, is rich and epic, full of complex characters and surprise plot twists that will keep you glued to your screen until the wee morning hours.
For all the strength of our single-player game, the world of Neverwinter shines as a deeply engaging Multiplayer Game. We are including numerous competitive modules, from simple arena matches to treasure races to team-based castle stormings. More importantly, each and every module in the official Neverwinter Nights campaign is written and structured to encourage the cooperative, party-based gameplay that makes pen-and-paper D&D so rewarding. But remember: just because you've finished our story doesn't mean the game is over.
You can always continue your adventures by downloading exciting new Player-Designed Modules from fan and guild sites on the Internet. Whether you prefer single- or multiplayer games, Neverwinter Nights represents a near-infinite amount of solid, D&D gaming.
Should you ever tire of these more traditional playing styles, there are still many fascinating new ways to enjoy our game: take on the role and responsibility of Dungeon Master and shape the gaming experience of your players on a fundamental level. Bring forth words of wisdom from a dragon's mouth, create entire new quests on the fly, or simply throw an orc tribe in the party's way to buy yourself some time.
Best of all, create your own worlds, tales, and adventures with our user-friendly Neverwinter Toolset and either host them yourself, make them available for download over the Internet, or establish them as part of a larger, persistent world where people can experience your handiwork around the clock.
1.05 - How will Neverwinter Nights differ from other online games?
The approach taken with Neverwinter Nights is to mirror the pen-and-paper model of role-playing. We want to get a group of friends together, give them a great story to play through, and have a Dungeon Master to moderate the gameplay. We are taking advantage of the great party-based adventuring experiences that are made possible by massively multiplayer games and placing that in the context of a gripping and immersive story line in which the players can be full and important participants. We are blending the best of single-player and massively multiplayer games, as well as the classic experience of pen-and-paper roleplaying, to create the best of all possible worlds. Neverwinter Nights is all the beauty of D&D 3rd Edition, brought online.
1.06 - Are there plans for a persistent world to be run by BioWare?
While we are interested in the potential of persistent worlds, we've chosen to take Neverwinter Nights in a different direction. BioWare currently has no official plans to develop such a game. That said, many members of our fan community have expressed a serious interest in developing their own persistent worlds, using the Neverwinter Toolset. Such worlds are definitely possible and we are looking forward to seeing what our fans come up with.
1.07 - Will I have to pay a monthly fee to play Neverwinter Nights?
No. As with the Baldur's Gate series, we will be not be charging a monthly fee to play the retail version of Neverwinter Nights online.
1.08 - How will playing Neverwinter Nights in single-player mode differ from playing in multiplayer mode?
The single-player mode for Neverwinter Nights consists of the same game as the multiplayer version. There are a number of automated features to help balance the game, including the dynamic scaling of combat encounters according the size and relative strength of your party. Solo players will also find it easier to acquire henchmen. While computer-controlled, these henchmen will still be responsive to a variety of commands issued by the player.
1.09 - Do I need a Dungeon Master in order to play Neverwinter Nights?
Not at all. The official Neverwinter Nights campaign will be fully functional with or without a Dungeon Master. We cannot promise anything with regards to player-created modules but we intend to build the Neverwinter Toolset in such a way that encourages modules suitable for both forms of play.
2.01 - What genre is Neverwinter Nights?
Neverwinter Nights and Dungeons & Dragons are considered fantasy roleplaying games. You won't see much in the way of aliens or laser guns, but you will encounter fearsome monsters, awe-inspiring magic, and noble-hearted knights-at-arms. As a whole, fantasy literature tends to be very epic in nature - the fate of entire kingdoms, even worlds, hangs in balance and the heroes must navigate the narrow and treacherous path between good and evil, between ultimate victory and ultimate destruction. The writings of J.R.R. Tolkien, especially The Hobbit, and the Lord of the Rings trilogy, are generally credited with launching the fantasy genre and still serve as a good introduction to the look and feel of Neverwinter Nights and many other fantasy roleplaying games today.
2.02 - What kind of setting will you be using in the game?
The official campaign for Neverwinter Nights takes place in the Forgotten Realms, Dungeons & Dragons' most popular campaign setting. It is the same setting used for both Icewind Dale and the Baldur's Gate series. It is based very loosely on Europe in the Middle Ages, with a fair number of large and cosmopolitan cities scattered throughout the Realms, some as capitols of larger kingdoms but many as independent city-states forging their own destiny. It is still early in ‘The Year of Wild Magic,’ 1372 by Dalereckoning, and signs of great portent are already being seen throughout the Realms.
2.03 - In what area of the Forgotten Realms will Neverwinter Nights take place?
The official Neverwinter Nights campaign takes place in the north regions of the Forgotten Realms, along the windswept and rocky coastline of the Sea of Swords. The territory covered by the campaign ranges from the fair city of Neverwinter along the southern edge to historic Luskan along the north. The cities of Baldur's Gate and Athkatla lie far to the south and, in order to reach the fabled towns of Icewind Dale, one must still pass through a treacherous mountain range known as The Spine of the World. The game will include everything necessary to create the area surrounding Neverwinter, including urban centers, forest and grassland terrain, numerous types of dungeons, good and evil castles, rural hamlets, and vast subterranean caverns. We hope to make further tilesets available following our initial release.
2.04 - Will there be monsters in Neverwinter Nights?
Of course and they're a fearsome lot if ever there was one. We are expecting to include roughly 200 monsters in Neverwinter Nights, built from approximately 50 unique base models. A wide variety of changes to the statistics, abilities, textures, sounds, and AI of the creatures will make up the difference and players will be able to construct even more such variants within the Neverwinter Toolset. Our bestiary ranges from the lowly orc to the mighty lich and, following our initial release, we hope to add further base models and variations by way of expansions.
2.05 - What about dragons?
We are using the new 3rd Edition Dungeons & Dragons ruleset. As such, there will be dungeons and there will certainly be dragons. We intend to make them among the most impressive creatures to ever grace your monitor.
2.06 - Will there be magic?
Absolutely. No fantasy roleplaying game would be complete without powerful magic. Our current plans are to implement approximately 200 spells, taken from the pages of the new 3rd Edition Player's Handbook. Also, many of the items you find over the course of your adventures or create within the toolset will have magical effects and abilities.
3.01 - How many different races and classes can I play?
In full accordance with the 3rd Edition D&D rules, Neverwinter Nights allows you to play any combination of 7 races and 11 classes. Aside from the traditional Humans, Elves, Half-Elves, Dwarves, Gnomes, and Halflings, you can also play the powerful new Half-Orc. Wizards, Priests, Paladins, Druids, Rangers, Fighters, Rogues, and Bards abound but are they any match for the new Sorcerer, Barbarian, and Monk classes? We'll leave you to find out.
3.02 - What method will be used to determine my character's core statistics?
The official method of ability score generation in Neverwinter Nights will be the ‘Standard Point Buy’ system outlined in the 3rd Edition Dungeon Master's Guide. In this system, you use a defined amount of points to purchase your ability scores, with the price increasing significantly towards the higher ranges. This results in a fair and balanced play environment, something that we consider very important for a multiplayer game of this nature. However, there may still be some cases, such as solo play, a homegrown campaign, or a fan-created persistent world, where alternative methods of generating ability scores might be desired. While doing so jeopardizes the official standing of the altered character and may limit some of that character's portability to other servers, the option will still be there for those who want to make use of it.
3.03 - How many levels can my character gain?
In the initial release of Neverwinter Nights, you will be able to develop your character to 20th level, the highest level supported by 3rd Edition's core rulebooks. Unlike many other RPG systems, a 20th level character in D&D is a force to be reckoned with and reaching such a level is quite the achievement. In future expansions, the level cap may be raised even further.
3.04 - What is the limit for multiclassing?
We will be limiting characters to a maximum of three classes. The primary reason for this is to keep the interface clean, easy to understand, and easy to use. Also, with the way the 3rd Edition rules are structured, characters having more than 3 classes find it increasingly difficult to progress and keep up with their peers.
3.05 - Can I play evil characters?
Yes. When creating your characters, you can choose from any of the nine traditional D&D alignments. We leave the choices between law and chaos, good and evil, in your hands.
3.06 - Can my character wield two weapons at the same time?
Yes. In accordance with the 3rd Edition rules, wielding a second weapon adds one extra attack per round and is a skill that must be learned. In order to enhance the excitement of combat, we are also implementing a variety of special combat abilities including the ability to parry attacks, make called shots, and disarm your opponents. Not only do these inclusions better represent the new D&D ruleset, they also make playing a high-level fighter or thief an even more enjoyable and intriguing experience.
3.07 - Can I play as a monster?
As the Dungeon Master of a game, you will be able to possess any creature in that game world, including monsters, wildlife, and any non-player character (NPC). Also, some spells or special abilities, such as the Druid's ‘Wild Shape’ ability, will allow you to take on the form of a wide variety of fearsome beasts.
3.08 - Can magic-users have familiars?
Yes, familiars will be available for magic-users. You can let them rummage around in the relative safety of your backpack or let them follow you around under the control of the computer. You will also be able to control them directly but be forewarned: in doing so, you surrender control of your character, who will enter a trance-like state until control of the familiar is surrendered. In other words, familiars are powerful allies and useful scouts but, as with all things magical, one must take care.
3.09 - Will other players be able to ‘know’ what class I am right away?
Neverwinter Nights is all about roleplaying - what's on your character sheet is between you and the DM and the look of your character is yours to define. If you are a fighter, you can still dress in peasant clothes if you wish or even a wizard's enchanted garments. The look of your character is not determined by his or her class but by the race, body type, and coloration you choose at charac<BR