—– Initializing Renderer —-
—– Client Initialization Complete —–
Attempting 22 kHz 16 bit [Windows default] sound
—– R_Init —–
Getting Direct3D 9 interface…
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device…
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets…
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache…
Initializing dynamic buffers…
Initializing particle cloud buffer…
Creating Direct3D queries…
Setting initial state…
DirectX reports 128 MB of video memory and 451 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Waited 689 msec for asset ‘$default’ of type ‘material’.
Waited 2 msec for asset ‘$additive’ of type ‘material’.
Waited 2 msec for asset ‘shadowcookieblur’ of type ‘material’.
Waited 194 msec for asset ‘shadowcaster’ of type ‘material’.
Waited 2 msec for asset ‘stencilshadow’ of type ‘material’.
Waited 99 msec for asset ‘cinematic’ of type ‘material’.
Loaded zone ‘code_post_gfx’
——- sound system initialization ——-
——- sound system successfully initialized ——-
end $init 3243 ms
— Common Initialization Complete —
Waited 1778 msec for asset ‘ui/menus.txt’ of type ‘menufile’.
Working directory: C:\Program Files\Activision\Call of Duty 4 - Modern
Warfare
Loaded zone ‘ui’
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
“open” “main_text” ; “uiScript” “addPlayerProfiles” ; “uiScript”
“openMenuOnDvar” “com_playerProfile” “” “player_profile” ; “uiScript”
“openMenuOnDvarNot” “ui_playerProfileCount” 1 “player_profile” ; “uiScript”
“stopRefresh” ;
Save Message First Frame Shown: 15715
—— Server Initialization ——
Server: killhouse
Loaded zone ‘common’
—– R_Init —–
DirectX reports 128 MB of video memory and 443 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Using previously reported texture memory size of 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 20413
Unloaded fastfile ui
Loading fastfile killhouse
Waited 2951 msec for asset ‘maps/killhouse.d3dbsp’ of type ‘col_map_sp’.
Fastfile for zone ‘killhouse’ appears corrupt or unreadable (code 107.)