og öllum cupum, vona að þetta pam verði tekið upp hérna á íslandi
AM 2.04 Version Info
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C: Added dvar to turn on/off regen breathing sounds (scr_allow_regen_sounds)
C: Added “Players Left” display to Strat Mode.
C: Changed the strat mode nade refills to give 1 nade instead of 3 (since that is the most popular number of nades available in competition)
C: Changed strat mode to use the standard ambient effects dvars for strat mode.
F: Fixed a bug in the message center that could cause a crash if you were welcoming players without using the message center
F: Fixed an extremely rare crash bug involving map exits.
F: Fixed a script exploit that could be used to either crash a server or allow players to choose weapons from the other team's weapon menu.
+: Added PUB-MODE support for DM
C: Changed the TK Monitor - Added another option for tk_punish_type: “pb_kick” This will set the score of a player flagged as a TKer to -10. You can then use PB to detect this and kick the player.
Note: The mod cannot set up PB for you to do this, it will be up to you to set up PB appropriately. The advantage is that PB logs the ID's of who it kicks for your future reference.
+: Added ability to set sv_fps on the server between 20 and 30. stock = 20. This will also set client's snaps value to the valuse set in sv_fps on the server automatically.
NOTE!!!: Increaing this number may make your server run better (smoother), but be warned it will also DRAMATICLY increase the CPU demand on the server.
+: Added “scr_remove_killtriggers” dvar which removes MOST of the killtriggers added by Infinity Ward (the game's developer).
C: Changed the dvar enforcer - r_polygonOffsetBias and r_polygonOffsetScale have been removed from de_remove_exploits dvar and given thier own enforcer dvar called “de_stock_polygonOffset”.
+: Added dvar to prevent killing a 100% healthy player with a single pistol shot (scr_no_oneshot_pistol_kills)
+: Added dvar to prevent killing a 100% healthy player with a single ppsh shot (scr_no_oneshot_ppsh_kills)
+: Added dvar to help balance the ppsh by reducing the damage distance to be the same as the Thompson (scr_balance_ppsh_distance)
+: Added dvars for optional scoring in S&D and CTF (scr_sd_plant_points, scr_sd_defuse_points, scr_ctf_capture_points, scr_ctf_return_points)
+: Added dvar for an additional gameplay option in CTF that will force all dead players to immediately spawn when someone captures a flag (scr_ctf_respawn_on_capture)
+: Added a deterant for smoke nade glitching which makes the exploit harder to do and much easier to catch. Smoke nades now have a fuse.
C: Lots and lots and lots of rule changes.
Noxi :D