1. Lost Interceptors getting upgraded - missing slots
Ares: +1 Hi +25 CPU
Stiletto: +1 Lo +1 Missile
Raptor: +1 Hi
Malediction: +1 1 Hi +2 Missile
* These ships are damned as useless compared to their bigger brothers, they will still stay a little hybrid versions, not as focused on destroying as the other 4 are.
2. Fixing bad bonuses - frigate turret ROF is bad for server
Taranis: +25 Dmg -25 RoF = +50 Dmg
Claw: +25 Dmg -25 RoF = +50 Dmg
Malediction: -25 RoF = +25 Dmg
Crow: +25 Dmg -25 RoF = +50 Dmg
* The ROF = DMG changes for turrets will make the Malediction, Taranis and Claw do a tiny less damage, not much noticeable though.
* Crow done as well so everyone gets the tiny nerf…
3. Giving second bonus to Interceptor Skill - all other ships have two, makes use of training skill…
Ares: +5 Thermal Missile Dmg per Inteceptor lvl
Taranis: +5 Hybrid Tracking per Inteceptor lvl
Claw: +5 Projectile Tracking per Inteceptor lvl
Stiletto: +10 Projectile Fall Off per Inteceptor lvl
Crow: +10 Missile Velocity per Inteceptor lvl
Raptor: +5 Kinetic Missile Dmg per Inteceptor lvl
Crusader: +5 Laser Tracking per Inteceptor lvl
Malediction: +5 EM Missile Dmg per Inteceptor lvl
* Better tracking, missile velocity or fall off for most arn't the greatest bonuses, still good soda
* Raptor and Malediction Missile Dmg are for secondary weaponary so most likely worth a dmg bonus but unknown if worth at all
4. Warp Speed Increased - tacklers need faster warping
Ares, Stiletto, Raptor, Malediction: 4.5 Warp Speed Multiplier
Taranis, Claw, Crow, Crusader: 3.0 Warp Speed Multiplier
Normal Frigate: 2.0 Warp Speed Multiplie