Ég er buinn að spila eve í yfir 3 ár núna, og hef þó nokkra reynslu í Logistic ships, skrifaði þennan póst fyrir mitt Alliance, CVA. Vona að þetta komi einhverjum að góðum notum.

Vill einnig taka það fram að þessi setup hafa verið testuð af mér og fleirum fram og til baka og eru að mínu mati mjög nálagt fullkomnun fyrir það role sem að hverju og einu setup er gefið. Þessi setup krefjast hinsvegar mjög góðra skills. Sjálfur er ég með 46m sp 100% Amarr pvp. Fullkomin skills fyrir Guardian Logistic ship.

I have been meaning to write about my experience with the amarrian class logistic ship “Guardian” for some time now. In this post I will outline all my main setups that have proven to work very well, in both small scale combat and fleet warfare.

Guardian and Basilisk have the Role Bonus -50% power need for Energy Transfer by using a Energy Transfer Array on each other they make extra cap witch allows them to run more Remote Repairs nonstop without fitting any cap recharge modules.

Low-grade halo set is a very good option if you plan to fly logistic ships a lot, with guardians low signature radius it can be made as hard to hit as a frigate with a Hac tank.

Remote repairs, drones and cap transfer do not give aggro unless the player already is flagged. For example you can orbit gates at 500m/s with Ab running and tank hostile force until in low armor while repairing friendly players and therefore soak up dmg/ecm and buy your gang some valuable time. You can then jump back in and repeat as often as possible.


Guardian Stats:
Amarr Cruiser Skill Bonus: 150% bonus to Energy Transfer Array and Remote Armor Repair System range and 20% bonus to Armor Maintenance Bot transfer amount per level

Logistics Skill Bonus: 15% reduction in Energy Transfer Array and Remote Armor Repair System capacitor use per level

Role Bonus: -65% power need for Remote Armor Repair Systems and -50% power need for Energy Transfer Arrays


Tank Setup – This one I use most of the time when I go alone in a Medium sized gang

High Slots:
1 x Large Energy Transfer Array II
5 x Medium ‘Solace’ Remote Armor Repair System

Med Slots:
1 x 10mn Afterburner II
1 x Cap Booster II

Low Slots:
1 x Medium Armor Repair II
1 x Thermic Armor Hardner II
2 x Energized Adaptive Nano Membrane II
1 x 1600mm RT plate

Rigs:
2x Capacitor Control Circuit (Not needed, cap runs fine without it is mostly helpful when you are being neuted)

Drone Bay:
5x Light Maintance Bot II

Cargo Hold:
14 x 800 Cap Boosters

Notes:
*Good tank
*Slow (hard to keep up with nano gang)
*Medium remote repair ability
*Vulnerable to ECM
*Medium range (51-82km)
*Cost 28,4m without rigs, 64,4m with rigs

Speed Setup – Good with nano gangs, Scimitar might be a better choice for nano gangs.

High Slots:
1 x Large Energy Transfer Array II
2 x Large ‘Solace’ Remote Armor Repair System
2 x Medium Beam Laser II (Amarr Navy Infraread & Gamma)
1 x Improved Cloaking Device

Med Slots:
1 x 10mn Mwd II
1 x Large Capacitor Battery II

Low Slots:
1x Medium Armor Repair II
2x Capacitor Power Relay II
2x Overdrive Injector II

Rigs:
2x Polycarbon Engine Housing

Drone Bay:
5x Warrior II

Cargo Hold:
Nanite Repair Paste
Cap Boosters 800s
Ammo/Missile

Notes:
*Bad tank (need to be aware of your surroundings to stay alive)
*Long range (71-82km)
*Fast
*Good defense against tacklers
*Cost 51m 165 with rigs

Dual Setup – Best for fleets warfare and continued repairs. (Used in pairs)

High Slots:
1 x Large ‘Regard’ Energy Transfer
4 x Large ‘Solace’ Remote Armor Repair System
1 x Medium ‘Solace’ Remote Armor Repair System

Med Slots:
1 x 10mn Afterburner II
1 x Condjuctive Eccm (can fitt sensor booster II here for fast lock & dampner defence)

Low Slots:
1 x Internal Forcefeild Array
2 x Energized Adaptive Nano Membrane II
1 x Armor Thermic Hardner II
1 x 800mm Rolled Tungsten Plate

Rigs:
2 x Remote Repair Augmentor

Drone Bay:
5 x Light Armor Maintenance Bot II

Cargo Hold:
Nanite Repair Paste
Cap Boosters/ammo for gang mates
Loot storage after fights


Notes:
*Very good tank
*Slow
*Good ECM defense
*Long range
*Setup can be altered for more than 2
*Cost is 69m isk without rigs 107m isk with rigs