Hérna eru nýjustu Patch note-in fyrir þá sem eru fljúgandi framhjá… tekið af eve-online.com/player website

Patch 1217 to 1238 addresses Bug Fixes and Improvements


Bug Fixes and Improvements


General

The ingame log has been improved. The issue with it causing lag should also be fixed
Fixed the tooltips which weren't loading up correctly.
Buddies on/offline status bars updates correctly
Implants are removed on death
fixed a bug which resulted in loss of journal functionality after Alt-Enter
Fixed the cargo container code which did not cater for floating point error in its checks to ensure what was being added could fit. This meant that sometimes an error would be given when trying to fit just the right amount to fill the remaining space.
Drone repairs should not be forgotten anymore. There should be no more need to repackage the drones to get the repairs to work around this bug.
Fixed agent doesnt accept my Yes to do the mission
The agent missions which give out implants are a bit less frequent now, and they are distributed to different factions instead of all being dished out by the same agent.
A level 3 mission which has super conductors as a loot drop is in the game (for agents of the same faction which needs them for their implant mission)


In Space

Gang Window Updates
Alt-F6 now activates 6th Medslot as it should
High / Med slots do not get stuck
damage state is updated correctly
autopilot does not disable itself any more
Fixed the drone UI to properly give a command to all of the selected drones, and not give up when it received an error message.
Before damage state of a object that was targeted would only be sent to the targeter when combat damage was done to it. Now all damage changes should be sent including those from module activation.


Ships and Modules

Raven now gives speed bonus to siege launchers
A-3 and M-12 Launcher Capacity fixed again


Market

station for market orders are shown correctly
wallet updates on market transactions again
fixed exception scrolling market group-list


Map

Assets display correctly in map
Waypoints can now be viewed and rearranged via World Map Control Panel.
Brute force travelling salesman function added to waypoints manager, works well for 8 or less waypoints. -Players can now optimize their waypoints to minimize the number of jumps made traversing through all the waypoints.
True blindness is not wanting to see.