Hérna eru svo patch nóturnar.
The Burning Crusade
Several years have passed since the Burning Legion's defeat at the Battle of Mount Hyjal - and the races of Azeroth have continued to rebuild their once shattered kingdoms. With renewed strength, the heroes of the Horde and Alliance have begun to explore the broken lands beyond the Dark Portal. What dangers or rewards await mortal champions in Draenor? And what will the Alliance and Horde do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade?
General
A stirring of events has begun throughout Azeroth and rumor points to the Dark Portal as its source.
Mazk Snipeshot in Booty Bay now sells bullets.
The Auction House now sorts by buyout price first, then by current price. This should filter all of the items with outlandish buyout prices to the bottom of the list.
Players will now need to be level 58 to pass through the Dark Portal. (The Burning Crusade Expansion must be installed.)
Collector Edition pets are now blue items and a confirmation dialogue will appear to prevent accidental deletion.
Pets will no longer attack targets that are under the influence of crowd control (sheep, banish, etc.).
The title “Scarab Lord” can now be chosen in game for select players.
PvP
Players can use the /teamquit or /teamdisband command in order to leave an Arena team.
A new bracket has been added to Alterac Valley for level 61-70.
Added a sorting function so that the battleground and scoreboard can be sorted by any of the categories.
Healthstones and summoned warlock pets will no longer cost a soulshard to summon in the Arena preparation area. All summoned items and pets will be dismissed on leaving the arena.
The last pet a player had summoned will be resummoned outside the Arena upon leaving.
Druids
Due to various talent changes, all Druids will have all their talent points refunded.
“Feline Swiftness” has been renamed “Feral Swiftness”. The dodge % increase now also applies to Bear and Dire Bear Forms.
“Improved Moonfire” has been reduced to 2 ranks, for a 5/10% bonus.
“Insect Swarm” has had its damage on all ranks increased. The mana cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5 and 6 has been decreased.
“Nurturing Instinct” now grants its benefit at all times, but the bonus has been reduced to 25/50% of Strength.
“Improved Starfire” has been renamed to “Celestial Focus” and now also increases the chance to resist casting pushback when casting Wrath by 25/50/70%.
“Blood Frenzy” benefits have merged with “Primal Fury”.
“Improved Leader of the Pack” has been reduced to 2 ranks for 2/4% total health healed.
“Pounce” no longer requires the druid to be behind the target.
“Barkskin” is now usable while stunned.
Druids now need substantially less agility per dodge.
“Dire Bear Form” armor bonus increased to 450% and health bonus changed to a 25% percent health increase instead of a flat increase.
The Health bonus of “Bear Form” has changed to a 25% percent health increase instead of a flat increase.
“Swipe” has had its threat bonus multiplier removed.
“Maul” has had its threat bonus multiplier changed to a flat value similar in threat per time to “Heroic Strike”.
“Regrowth” has had its mana cost reduced by approximately 18%.
“Tree of Life” healing bonus now increases the healing received by your party members instead of the healing dealt by your party members.
The “Tranquility” base amount healed per second has increased by approximately 273%. The radius of effect has increased from 20 yards 30 yards. Mana cost has increased by 40%. The Cooldown has increased from 5 minutes to 10 minutes. The Duration has decreased from 10 seconds to 8 seconds.
“Mangle” will not stack multiple copies from multiple forms or druids anymore. This was never intended behavior. The percentage modification on bleeds has increased from 25% to 30% and “Mangle” now increases the damage from “Shred” as well. In addition, “Mangle” will now benefit from the damage boost from “Tiger's Fury”.
“Enrage” will now show up in the combat log and in floating combat text.
“Lifebloom” will now correctly consume clearcasting.
“Predatory Instincts” has had its tooltip adjusted to indicate it only works in feral forms, and that it increases damage by a percent, not damage bonus by a percent.
If a spell is resisted, it will no longer break stealth.
“Tree of Life's” bonus healing aura will now reactivate correctly when “Banish” wears off.
Shapeshifted druids will now be able to speak to npcs while shapeshifted.
Hunters
“Multi-Shot” has had its mana cost adjusted back to a value closer to its pre 2.0.1 version.
If your pet has been recently revived by using “Call Pet”, it will no longer reset back to full health.
If a Hunter “Wyvern Stings” an enemy already asleep from “Wyvern Sting”, the “Wyvern Sting” sleep will now be reapplied correctly.
Mages
“Frost Nova” (Water Elemental Spell) has been renamed to “Freeze”.
“Ice Lance” is now correctly affected by “Elemental Precision”.
“Ice Armor”is now correctly affected by “Elemental Precision”.
“Frost Armor” is now correctly affected by “Elemental Precision”.
Mages will no longer see line of sight errors if the target moves behind an obstacle after the spell “Arcane Missiles” has begun casting.
“Blazing Speed” no longer PROCs while the caster is mounted.
Paladins
“Blessing of Might” now also increases ranged attack power.
“Improved Righteous Fury” now also reduces all damage taken while active by 2/4/6%.
“Improved Divine Shield” (Protection Talent) has been renamed “Sacred Duty” and now also increases total Stamina by 3/6%.
“Improved Resistance Auras” has been renamed “Spell Warding”, reduces all spell damage taken by the Paladin and is no longer tied to Resistance Auras.
We have fixed a bug where the damage bonus from “Holy Guidance” was being added to physical attacks.
“Divine Illumination's” duration has been increased to 15 sec, from 10 sec.
There will no longer be a slight delay on receiving the buff from “Light's Grace” when it occurs.
The bonus “Avenger's Shield” receives from bonus spell damage effects has been increased.
Priests
“Mass Dispel” will no longer cause stealthed Rogues and prowling Druids to lose stealth.
“Surge of Light” (Holy Talent) can no longer be triggered by using items.
Rogues
Due to various talent changes, Rogues will have all talent points refunded.
“Evasion” (Rank 2) now reduces the chance that ranged attacks will hit the Rogue by 25%, reduced from 50%. It is now available at level 50.
The “Cloak of Shadows” cooldown has been reduced to 1 min, from 2 min. Now a trainable ability at level 66.
“Shadowstep” (New Subtlety Talent) attempts to step through the shadows and reappear behind your enemy. Your next “Ambush”, “Backstab” or “Garrote” ability is increased by 20% and lasts 10 sec. This is only usable while stealthed.
“Premeditation” (Subtlety Talent) has had its range increased to 30 yards.
“Preparation” now only resets the cooldown of the “Evasion”, “Sprint”, “Vanish”, “Cold Blood”, “Adrenaline Rush” and “Premeditation” abilities.
“Wound Poison” now causes damage and reduces all healing by 10%, stacks up to 5 times.
The Cooldown for “Blind” has been reduced to 3 min, from 5 min.
There is no longer a random chance the effect of “Sap” will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.
Each rank of “Weapon Expertise”now provides 5 weapon skill.
“Surprise Attacks” now increases the damage from “Sinister Strike”, “Backstab”, “Shiv” and “Gouge” by 10% instead of 8%.
Resisted spells will no longer break “Stealth”/“Vanish”.
Combo points added to a target should not be reset until you add a combo point to a different target.
Shaman
“Earth Shock” no longer causes increased threat.
“Frost Shock” now causes increased threat.
The training cost for “Strength of Earth Totem (Rank 5)” is now correct.
“Nature's Guardian” will now work properly even when you don't have an enemy targeted.
Warlocks
Melee damage of “Felguard” has been reduced.
The damage increase component of “Soul Link” has been improved. The damage mitigation component has been reduced.
The cooldown of “Shadowfury” has been reduced to 20 sec, from 1 min.
The mana cost of “Soul Fire” has been reduced by approximately 45%.
The feedback from dispelling “Unstable Affliction” is now affected by “Shadow Mastery”.
Pets will again have their mana reset to full in addition to their health when first summoned.
“Demonic Resilience” will now properly reduce pet damage taken.
Fire objects in the game world (bonfires, braziers) will no longer trigger “Nether Protection”.
When a Warlock is under the effects of “Backlash” and “Nightfall”, only one of the effects will be consumed by a “Shadow Bolt” cast.
The bonus that the spells “Corruption” and “Curse of Agony” receive from bonus spell damage effects has been decreased by approximately 10%.
Warriors
“Weapon Mastery” Rank 2 of this talent now grants full immunity to “Disarm” mechanics, and will properly display “Immune” when a “Disarm” is attempted.
“Slam's” swing time is no longer slowed by damage taken.
“Rampage's” rage cost has been reduced to 20.
The daze portion of “Piercing Howl” will now still land even if the target is already snared.
The bonus threat of “Devastate” on all ranks has been increased. Bonus threat will no longer decrease as ranks increase.
Items
The energy gained from “Thistle Tea” now decreases with levels past 40.
“Idol of Ferocity” now increases “Claw” and “Rake” damage instead of reducing energy cost.
“Idol of Brutality” now increases “Maul” and “Swipe” damage instead of reducing rage cost.
“Idol of Health” now provides bonus healing on “Healing Touch” instead of reducing its cast time.
The rage gained from “Gri'lek's Charm of Might” now decreases with levels past 60.
The energy gained from “Renataki's Charm of Trickery” now decreases with levels past 60.
“Renataki's Charm of Beasts” no longer resets the cooldown on Arcane Shot.
“Wushoolay's Charm of Nature” now provides haste rating instead of reducing “Healing Touch” cast time.
“Wushoolay's Charm of Spirits” now increases “Lightning Shield” damage by a flat amount instead of a percentage.
“Hazza'rah's Charm of Destruction” now increases spell crit rating instead of spell crit percent.
“Hazza'rah's Charm of Magic” now increases Arcane spell damage instead of providing a spell crit bonus.
“Tidal Charm” Now has a chance of failure against targets over level 60.
“The Black Book” now provides a flat amount of spell power, attack power, and armor to your pet, instead of by a percentage.
“Rune of Metamorphosis” now reduces mana cost of shapeshifting by a flat amount, instead of by a percentage.
“Lifegiving Gem” now provides 1500 healing and bonus max health instead of a percentage of your max health.
“Venomous Totem” now increases damage dealt by “Instant Poison” and “Deadly Poison” instead of increasing poison land chance.
“Natural Alignment Crystal” now increases Nature spell damage by a flat amount instead of by a percentage.
“Pristine South Seas Kelp” now provides spell crit rating instead of spell crit chance.
“Devilsaur Tooth” now grants your pet crit rating instead of a guaranteed crit.
“Wail of the Banshee” now has a chance of failure against targets over level 60.
The threat reduction from “Fetish of the Sand Reaver” now decreases with levels past 60.
The threat reduction from “Eye of Diminution” now decreases with levels past 60.
“Stygian Buckler” now has a chance of failure against targets over level 60.
“Horned Viking Helmet” now has a chance of failure against targets over level 60.
“Gnomish Mind Control Cap” now has a greater chance of failure against targets over level 60.
“Goblin Rocket Helmet” now has a chance of failure against targets over level 60.
“Clutch of Foresight” now has a chance of failure against targets over level 60.
“Flash Bomb” now has a chance of failure against targets over level 60.
The “Green Dragon Mail” Set +15% mana regenerationhas been replaced with 20 mana per 5 sec.
The “Vestments of Transcendence” Set +15% mana regeneration has been replaced with 20 mana per 5 sec.
The “Stormrage Raiment Set” +15% mana regeneration has been replaced with 20 mana per 5 sec.
The Thunderclap set bonus for “Conqueror's Battlegear” is no longer cumulative with the “Thunderclap” talent.
The reduction in cooldown on Rapid Fire from the “Striker's Garb” Set bonus is no longer cumulative with the “Rapid Killing” talent.
The Paladin abilities Flash of Light and Holy Light will again correctly use charges from the “Zandalarian Hero Charm”.
The Paladin abilities Flash of Light and Holy Light will again correctly activate charges from the “Talisman of Ascendence”.
Professions
Enchantments
The Crusader Enchantment now decreases in potency for wielders above level 60.
The Icy Chill Enchantment now decreases in potency for wielders above level 60.
The Lifestealing Enchantment now decreases in potency for wielders above level 60.
Blacksmithing/Leatherworking specialization has changed with specialization providing recipes to make powerful items that only you can wear. You can now unlearn a blacksmithing or leatherworking specialization and learn a different one by finding the appropriate NPC, paying the fee to unlearn your old specialization, and then find the new specialist to learn a new one. Also, all of the old blacksmithing/leatherworking recipes that required specialization no longer require it and can be learned by any blacksmith/leatherworker.
Silver/Golden/Mystic/Runic Spellthread have been increased in power.