We would like to provide more information on in-game advertising in Battlefield 2142. To try and help everyone better understand it, here is how it works.
The in-game advertisement is respectful of players' privacy: it never accesses files not directly related to the game, and it does not capture personal data such as cookies, account login detail, gameplay behaviour or surfing history. As it is an integrated part of Battlefield 2142 and not a separate program, it only runs when the game is running.
Because BF2142 delivers ads by region, the IP address of the player is used to determine the region of the player and helps serve ads by region and language; for instance, a player in Paris will be presented with ads in French. Note that this IP address is not stored on the advertisement server and is not repurposed for other uses.
A unique ID number is anonymously assigned the first time the player joins a Battlefield 2142 online game. It is stored locally on the PC but is not linked to any personal details.
The in-game advertisement gathers what we call “impression data”, such as location of the billboard in the game or duration of advertisement impression. It helps see how many people have seen an ad – but not who has seen it.
We are also conscious that the advertisement shouldn’t distract the player from the overall gaming experience, so all ads fit in the unique environment of each level in the game. The content of the ads is also controlled to ensure that no offensive content is displayed in Battlefield 2142.
We all hope that this explanation will address recent concerns on the advertisement in Battlefield 2142.
See you on the Battlefield.
-Your Dice Live Team
Because BF2142 delivers ads by region, the IP address of the player is used to determine the region of the player and helps serve ads by region and language; for instance, a player in Paris will be presented with ads in French.
og munum við þá fá þetta á íslensku?