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—– 1.5 Patch Content —–

This patch is primarily a content upgrade which modifies the Japanese and US forces in the Pacific Theater. It also introduces a new map for the Pacific. This patch also includes a fix for the CD-Swapping issue introduced with 1.45.

Pacific Theater Update
New US Marine Skin
New Engineer Rifles - M1 Garand/Type 5
New Japanese APC - Type 1 “Ho-Ha”
New Japanese Scout Car - Type 95 “Black Medal”

New Map
Invasion of the Philippines
In this new conquest map for Battlefield 1942, naval warfare and infantry island invasions take center stage in a raging firefight for the Philippines Islands. The shallow water between the islands act as a barrier to the invading Japanese Destroyer, but is no problem for the fast patrol craft used by either side. In some cases, islands are so close together that infantry can wade between them.

The Invasion of the Philippines map introduces two new vehicles: the Elco 80 PT Boat for the US Marines and the Type 38 coastal craft for the Japanese. These fast patrol craft are the most heavily armed for their size in either navy packing torpedoes, machineguns and sea mines into one pint-sized warcraft. With their size, speed and manueverability they bring naval warfare into knife-fighting range. From fast naval action to beach invasions to fierce jungle combat, Invasion of the Philippines brings a new intensity to the battlefield.

Bug Fix
CD-Swapping

Impact on MODS
Following is a list of changes which might impact mods currently in development:
New Animation State - ClipEject. Allows proper reload animation for M1 Garand (which cannot be reloaded until it's empty).
New Projectile Material - Both M1 Garand and Type 5 rifle use a new material in the damage system.
New Army Skin - US Pacific Theater Army changed to US Marine.
New Armour Material - PT Boats and dinghys.
—– End of 1.5 Patch Content —–

Signup For the Battlefield Newsletter
Our monthly newsletter promises the latest news in the Battlefield franchise and exclusive content you can't get anywhere else. If you signup for the newsletter today, you'll be the first to get the Philippine Islands Map coming in October

(NOTE: The newsletter is not in the patch, but it is newsworthy information related to this new map)

Mod Development Toolkit
There is alot of speculation as to the nature of the MDT on the community boards. Below is a little more detail on the MDT, more to follow in the upcoming weeks…

First, what's the purpose of the Mod Development Toolkit?
The MDT's primary purpose is to provide a series of powerful, easy-to-use tools for both the new and veteran Battlefield 1942 mod-maker. These tools will allow the mod-maker to build an exciting mod around the existing Battlefield 1942 game engine.

Following is a short-list of some of the content:
RFA Tools - Pretty silly not to include this in the MDT, all things considered.
Import/Export Tools - These include tools for Standard Mesh, Tree Mesh, Skin and Skeleton.
GMAX support - For those who don't have access to 3ds Max, this will be included after our open beta stage.
Animation Tool - No more worries about getting your animations working in BF1942.
…watch the community update in the upcoming weeks for more details.<br><br><b><font color=“#000080”>kv. NitWit</font></b>

<font color=“#008000”>Mörgæsir eru líka FÓLK </font> <font color=“#FF0000”>C“,)</font>

<u><b><font color=”#008080">!!RAKSÁPUPÁSKAR!!</font></b></u